Predicts eight future [x,y,yaw] waypoints for language-conditioned embodied person-following using fused DINOv3 and SigLIP visual features; trained with quality-driven, DAgger-style self-evolving data and optimized for on-device inference (~5+ FPS, ~180 ms).
Provides 2,000 hours of synchronized, high‑fidelity robot‑free bimanual manipulation demonstrations with multi‑view video, calibrated end‑effector trajectories, gripper states, and language annotations. Curated from a 20,000+ hour corpus; features 6 camera views, ~3 mm pose accuracy, <40 µs cross‑sensor sync, and LeRobot v3‑style Parquet+MP4 export under CC BY 4.0.
Generates and reasons about multimodal physical-world content—text, images, video and action trajectories—conditioned on text, images, video and robot/vehicle action inputs. An edge-sized (4B) Mixture‑of‑Transformers omni-model optimized for single‑GPU inference and Physical AI tasks (image→video, action prediction, robot policy).
A compact evaluation dataset and harness for testing agentic AI on safety-critical robotics tasks. Includes multimodal episodes in parquet format, task-specific eval scripts (gauge reading, human safety monitoring, VLA estimators), and TFDS/Hugging Face integration for reproducible safety evaluations.
Selects a referred target from candidate bounding boxes, then decodes tracking waypoints for single-camera embodied visual tracking. Injects past selected-bbox geometry via sliding-window TVBI tokens and is co-trained on a Refer‑QA dataset; achieves SOTA on EVT‑Bench and demonstrates sim-to-real on legged and humanoid robots.
Provides a unified survey of progress-reward modeling for robotic learning, detailing interfaces, modeling techniques, and evaluation practices. Organizes the literature into three perspectives—interface, model internals, and data/benchmarks—and highlights limitations and open problems. Useful for researchers designing rewards for long-horizon or sparse-reward robotic tasks.
Enables tactile-aware robot manipulation by pretraining a vision–tactile–language–action foundation model and improving offline policies with ALTER. Combines large-scale NeoData visuo-tactile pretraining, a latent tactile pathway for predictive touch signals, and advantage‑conditioned offline RL for contact-rich tasks.
Provides a portable, robot-free UMI capture pipeline and shows that policies post-trained only on this high-fidelity data deploy directly on real robots matching teleoperation baselines. Capture achieves ~3 mm end-effector accuracy, microsecond sync, ultra-wide FOV, and releases 2,000h HiFi-UMI-2K.
Captures synchronized multimodal embodied-human data in real homes — egocentric and multi-view video, metric body/hand/object motion, audio, and tactile signals. Released under a gated non-commercial research license with identifiable participants and strict non-redistribution/privacy constraints.
Runs reinforcement-learning policies on a tiny biped robot, enabling behaviors such as walking, self-righting, and picking up objects. Policies are trained in simulation and run locally on the robot.
Directly maps visual observations and language instructions to continuous robot actions, replacing LLM-centric V→L→A pipelines. Uses separate visual and language encoders with lightweight bidirectional interaction and a compact decoder to cut inference cost and VRAM, achieving ~31 ms latency and <1 GB VRAM on an RTX 4090; suited for real-time robotic manipulation under tight compute budgets.
Evaluates whether vision-language models can make actionable decisions for a physical body by decoupling decision-making from low-level motor execution. Introduces HumanCLAW-Bench with 1,218 long-horizon egocentric episodes across 41 indoor scenes and diagnoses a lack of embodied self-awareness in current VLMs.