Open textbook for upper-level undergraduates that explains computational principles behind autonomous robots — mechanisms, sensors, actuators, perception, and planning — with exercises and simulation assets. Distributed as LaTeX source under a CC-BY-NC-ND license and accompanied by course materials and Webots examples.
Readable, minimal-dependency Python implementations of core robotics algorithms — localization (EKF, particle filter), SLAM (ICP, FastSLAM), path planning (A*, RRT*, PRM), and path tracking (LQR, MPC) — written to be studied, not just run.
Compiles plain Python functions into GPU or CPU kernels at runtime via a JIT decorator, with differentiable output that plugs into PyTorch, JAX, and Paddle. Ships physics, robotics, geometry, and FEM primitives — particles, meshes, ray-casting, FFT.
GPU-accelerated robot-learning framework on NVIDIA Isaac Sim, running thousands of parallel environments on one GPU for reinforcement and imitation learning. Ships 30+ ready-to-train tasks and 16+ robot models wired to RSL RL, SKRL, and RL Games.
Provides a scalable physics-and-rendering simulation interface for robotics and embodied-AI research — unified multi-physics solvers, the Nyx renderer, and the Quadrants compiler. Runs from laptop to datacenter GPUs; suited for sensor-rich data generation and RL/robotics prototyping.
GPU-native physics engine unifying rigid-body, fluid, cloth, and deformable solvers in one Python framework for robotics and embodied-AI research. Built by a 20+ lab collaboration, now backed by Genesis AI, with generative tools to author 4D scenes.
Estimates and tracks 6D poses of novel objects without per-object fine-tuning — supports both model-based (CAD) and model-free (few reference images) setups. Trained on large-scale synthetic data with a transformer-based architecture and contrastive learning; CVPR 2024 highlight with demos and pretrained weights.
A PyTorch-native, hardware-agnostic stack for robot learning: data collection, training, and deployment across 11+ robots, from SO100 to Unitree G1. Includes imitation, RL, and vision-language-action policies (ACT, Diffusion, Pi0, SmolVLA).
GPU‑accelerated framework for training physically simulated humanoid characters and robots using reinforcement learning and motion imitation. Provides a modular multi‑backend simulator stack, large‑scale multi‑GPU training recipes, built‑in motion retargeting and an ONNX deployment pathway to real robots.
Provides point-accurate annotations of interactive parts in high-resolution indoor laser-scan point clouds, plus affordance labels, motion axes and natural-language task descriptions; includes aligned iPad RGB-D video slices with 2D projections for multimodal research.
Agentive operating system for physical robots that lets developers compose agent-native modules in Python to connect perception, spatial memory, and control across humanoids, quadrupeds, drones, and simulators.