Benchmark dataset for evaluating long-horizon coding agents and software-engineering tasks, containing English code and tabular metadata in Parquet format; small scale (<1K examples) for fast prototyping and evaluation.
Provides a unified survey of progress-reward modeling for robotic learning, detailing interfaces, modeling techniques, and evaluation practices. Organizes the literature into three perspectives—interface, model internals, and data/benchmarks—and highlights limitations and open problems. Useful for researchers designing rewards for long-horizon or sparse-reward robotic tasks.
Drives long‑horizon desktop agents by reading and manipulating program state (files, DOM, backends) instead of relying on screenshots. The main agent uses code for actions and structural verification while a lightweight GUI subagent handles rare screenshot-click steps, improving success rates and lowering per-task cost versus screenshot-only approaches.
Lets canvas-native agents plan, generate, edit, and organize long-horizon multimodal creative projects by representing artifacts, versions, and actions as typed canvas nodes and links. Uses a three-layer design (canvas state, protocol bridge, agent runtime) so agents act within an inspectable, editable project state.
Presents a 2.8T-parameter Mixture-of-Experts multimodal model with a 1-million-token context window and 104 billion activated parameters, targeting long-horizon agentic RL, coding, reasoning, and vision. Key innovations include Kimi Delta Attention, Attention Residuals, Stable LatentMoE (16 of 896 experts active per token), ~2.5× scaling efficiency over Kimi K2, and a public weight release.