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Machine Learning Foundation Papers·2014

Quantifying the Rise and Fall of Complexity in Closed Systems: The Coffee Automaton

Scott Aaronson, Sean M. Carroll +1·MIT, Caltech

Measures why complexity in closed systems rises then falls while entropy only climbs, using a coffee-and-cream cellular automaton. The key result: only interacting particles produce a transient complexity peak; non-interacting ones never do.

#foundation#30u30#paper#physics#science
GitHub
AI Train·2020
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NeuralOperator: Learning in Infinite Dimensions

NeuralOperator (GitHub organization)·NVIDIA, Caltech

PyTorch library for operator learning: neural networks that map between whole function spaces, not fixed grids, so a model trained at one resolution runs at any other. Bundles FNO, Tensorized FNO and related architectures, mainly for solving PDEs.

#pytorch#github#ai-library#physics#math+2
GitHub
AI Infra·2022
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NVIDIA Warp

NVIDIA

Compiles plain Python functions into GPU or CPU kernels at runtime via a JIT decorator, with differentiable output that plugs into PyTorch, JAX, and Paddle. Ships physics, robotics, geometry, and FEM primitives — particles, meshes, ray-casting, FFT.

#nvidia#python#ai-framework#pytorch#physics+2
GitHub
AI Train·2023
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NVIDIA PhysicsNeMo

NVIDIA

Modular PyTorch-based framework for building, training, and deploying physics-informed ML models (neural operators, PINNs, GNNs, diffusion). Provides GPU‑optimized training, domain-specific datapipes for meshes/point clouds, distributed scaling and a model zoo.

#nvidia#physics#pytorch#ai-framework#ai-train+6
GitHub
Embodied AI·2023
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Genesis World

Genesis AI Team, Genesis-Embodied-AI (GitHub organization)

Provides a scalable physics-and-rendering simulation interface for robotics and embodied-AI research — unified multi-physics solvers, the Nyx renderer, and the Quadrants compiler. Runs from laptop to datacenter GPUs; suited for sensor-rich data generation and RL/robotics prototyping.

#robotics#physics#pytorch#python#ai-development+3
GitHub
Embodied AI·2023
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Genesis

Genesis Authors, Genesis-Embodied-AI·Carnegie Mellon University, Massachusetts Institute of Technology +5

GPU-native physics engine unifying rigid-body, fluid, cloth, and deformable solvers in one Python framework for robotics and embodied-AI research. Built by a 20+ lab collaboration, now backed by Genesis AI, with generative tools to author 4D scenes.

#robotics#physics#pytorch#docker#ai-framework+1
GitHub
Embodied AI·2024
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ProtoMotions3

Chen Tessler, Yifeng Jiang +7·NVIDIA Research (NVlabs)

GPU‑accelerated framework for training physically simulated humanoid characters and robots using reinforcement learning and motion imitation. Provides a modular multi‑backend simulator stack, large‑scale multi‑GPU training recipes, built‑in motion retargeting and an ONNX deployment pathway to real robots.

#robotics#RL#nvidia#ai-train#ai-deploy+3
GitHub
Embodied AI·2025
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Newton

The Newton Contributors, Disney Research +2

GPU-accelerated physics simulation engine for robotics and simulation research — built on NVIDIA Warp with MuJoCo Warp backend, offering differentiable simulation, OpenUSD support, and extensions for RL/embodied-AI workflows. ([github.com](https://github.com/newton-physics/newton))

#robotics#physics#nvidia#python#github
Hugging Face
AI Dataset·2025
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nvidia/PhysicalAI-Autonomous-Vehicles

nvidia

Physics-aware simulated sensor dataset for training and evaluating autonomous-vehicle perception and control models. Includes multimodal sensor streams with physical-scene annotations intended for tasks that require grounding in real-world dynamics.

#nvidia#huggingface#robotics#vision#physics+2
Hugging Face
AI Dataset·2026
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GLM-5.1-Reasoning-1M-Cleaned

Jackrong, Kassadin88

Provides a cleaned, SFT-ready collection of ~746k GLM-5.1 reasoning traces for instruction tuning and reasoning distillation. Normalizes varied chain-of-thought formats into a single conversations/input/output schema and preserves four focused subsets (main, PHD-Science, Multilingual‑STEM, Math).

#huggingface#llm#nlp#math#science+1
Hugging Face
AI Dataset·2026
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PhysicalAI-WorldModel-Synthetic-Physical-Interaction-Scenes

NVIDIA Corporation

Large-scale synthetic video dataset of physically simulated multi-object interaction scenes for training and evaluating models on physical reasoning, depth and optical-flow estimation, instance segmentation, and physics-grounded captioning. Provides RGB + lossless depth, per-frame instance masks, per-object physics annotations (NPZ), VLM-grounded captions, and USD scene files — useful for world-model and simulation-to-real work; commercial use permitted.

#nvidia#huggingface#robotics#vision#video+5
Hugging Face
AI Dataset·2026
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Open-MM-RL

Shukla, Chinmayee, Patil, Saurabh +21

Multimodal STEM problem set for verifiable, answer-supervised training and RL: contains single-image, multi-panel, and multi-image PhD-level questions across physics, math, chemistry and biology. Each example has a deterministic ground-truth answer, enabling reward modeling and automated evaluation.

#multimodal#RL#science#physics#math+5
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