Measures why complexity in closed systems rises then falls while entropy only climbs, using a coffee-and-cream cellular automaton. The key result: only interacting particles produce a transient complexity peak; non-interacting ones never do.
PyTorch library for operator learning: neural networks that map between whole function spaces, not fixed grids, so a model trained at one resolution runs at any other. Bundles FNO, Tensorized FNO and related architectures, mainly for solving PDEs.
Compiles plain Python functions into GPU or CPU kernels at runtime via a JIT decorator, with differentiable output that plugs into PyTorch, JAX, and Paddle. Ships physics, robotics, geometry, and FEM primitives — particles, meshes, ray-casting, FFT.
Modular PyTorch-based framework for building, training, and deploying physics-informed ML models (neural operators, PINNs, GNNs, diffusion). Provides GPU‑optimized training, domain-specific datapipes for meshes/point clouds, distributed scaling and a model zoo.
Provides a scalable physics-and-rendering simulation interface for robotics and embodied-AI research — unified multi-physics solvers, the Nyx renderer, and the Quadrants compiler. Runs from laptop to datacenter GPUs; suited for sensor-rich data generation and RL/robotics prototyping.
GPU-native physics engine unifying rigid-body, fluid, cloth, and deformable solvers in one Python framework for robotics and embodied-AI research. Built by a 20+ lab collaboration, now backed by Genesis AI, with generative tools to author 4D scenes.
GPU‑accelerated framework for training physically simulated humanoid characters and robots using reinforcement learning and motion imitation. Provides a modular multi‑backend simulator stack, large‑scale multi‑GPU training recipes, built‑in motion retargeting and an ONNX deployment pathway to real robots.
GPU-accelerated physics simulation engine for robotics and simulation research — built on NVIDIA Warp with MuJoCo Warp backend, offering differentiable simulation, OpenUSD support, and extensions for RL/embodied-AI workflows. ([github.com](https://github.com/newton-physics/newton))
Physics-aware simulated sensor dataset for training and evaluating autonomous-vehicle perception and control models. Includes multimodal sensor streams with physical-scene annotations intended for tasks that require grounding in real-world dynamics.
Provides a cleaned, SFT-ready collection of ~746k GLM-5.1 reasoning traces for instruction tuning and reasoning distillation. Normalizes varied chain-of-thought formats into a single conversations/input/output schema and preserves four focused subsets (main, PHD-Science, Multilingual‑STEM, Math).
Large-scale synthetic video dataset of physically simulated multi-object interaction scenes for training and evaluating models on physical reasoning, depth and optical-flow estimation, instance segmentation, and physics-grounded captioning. Provides RGB + lossless depth, per-frame instance masks, per-object physics annotations (NPZ), VLM-grounded captions, and USD scene files — useful for world-model and simulation-to-real work; commercial use permitted.
Multimodal STEM problem set for verifiable, answer-supervised training and RL: contains single-image, multi-panel, and multi-image PhD-level questions across physics, math, chemistry and biology. Each example has a deterministic ground-truth answer, enabling reward modeling and automated evaluation.