Open textbook for upper-level undergraduates that explains computational principles behind autonomous robots — mechanisms, sensors, actuators, perception, and planning — with exercises and simulation assets. Distributed as LaTeX source under a CC-BY-NC-ND license and accompanied by course materials and Webots examples.
Compiles plain Python functions into GPU or CPU kernels at runtime via a JIT decorator, with differentiable output that plugs into PyTorch, JAX, and Paddle. Ships physics, robotics, geometry, and FEM primitives — particles, meshes, ray-casting, FFT.
GPU-accelerated robot-learning framework on NVIDIA Isaac Sim, running thousands of parallel environments on one GPU for reinforcement and imitation learning. Ships 30+ ready-to-train tasks and 16+ robot models wired to RSL RL, SKRL, and RL Games.
Provides a scalable physics-and-rendering simulation interface for robotics and embodied-AI research — unified multi-physics solvers, the Nyx renderer, and the Quadrants compiler. Runs from laptop to datacenter GPUs; suited for sensor-rich data generation and RL/robotics prototyping.
GPU-native physics engine unifying rigid-body, fluid, cloth, and deformable solvers in one Python framework for robotics and embodied-AI research. Built by a 20+ lab collaboration, now backed by Genesis AI, with generative tools to author 4D scenes.
A PyTorch-native, hardware-agnostic stack for robot learning: data collection, training, and deployment across 11+ robots, from SO100 to Unitree G1. Includes imitation, RL, and vision-language-action policies (ACT, Diffusion, Pi0, SmolVLA).
GPU‑accelerated framework for training physically simulated humanoid characters and robots using reinforcement learning and motion imitation. Provides a modular multi‑backend simulator stack, large‑scale multi‑GPU training recipes, built‑in motion retargeting and an ONNX deployment pathway to real robots.
Agentive operating system for physical robots that lets developers compose agent-native modules in Python to connect perception, spatial memory, and control across humanoids, quadrupeds, drones, and simulators.
Provides an open platform of omnimodal world models, datasets, and tools to build Physical AI — joint perception, generation, and action reasoning for robots, autonomous vehicles, and smart infrastructure. Supports images, video, audio, and action-conditioned workflows.
Turns camera, audio, LIDAR and web inputs into robot motion, navigation and speech by routing them through pluggable LLMs and VLMs. Hardware-agnostic Go runtime configured via JSON5, with ROS2/Zenoh middleware for real robots and simulators.
A vision-language-action foundation model and reference stack for generalized humanoid and cross-embodiment robot manipulation. Provides pretrained checkpoints, demo datasets, and tooling for fine-tuning, evaluation, and deployment (ONNX/TensorRT); released as Early Access.