AIAny
Icon for item

MiniCPM-RobotTrack

Predicts eight future [x,y,yaw] waypoints for language-conditioned embodied person-following using fused DINOv3 and SigLIP visual features; trained with quality-driven, DAgger-style self-evolving data and optimized for on-device inference (~5+ FPS, ~180 ms).

Introduction

Most embodied tracking systems either rely on heavy perception stacks or trade spatial-temporal foresight for inference speed. This model demonstrates that a compact vision-language-action policy can fuse modern visual features with natural-language conditioning to output short-horizon motion waypoints fast enough for onboard robot control.

Key Capabilities
  • Language-conditioned trajectory prediction: accepts a natural-language instruction and predicts eight future [x, y, yaw] waypoints directly, so control stacks can consume smooth, anticipatory actions instead of low-level steering signals.
  • Fused modern visual features: uses DINOv3 and SigLIP feature fusion as visual inputs, so it benefits from strong pretrained visual representations without training an end-to-end heavy vision encoder from scratch.
  • Quality-driven, self-evolving dataset and DAgger-style interaction: automated filtering plus model-in-the-loop data collection targets hard cases (crossings, occlusions, rapid turns), so the policy improves robustness on challenging real-world scenarios.
  • On-device optimization for practical deployment: joint optimizations yield roughly 5+ FPS and ≈180 ms end-to-end latency on Unitree Go2 onboard compute, so it is suitable for real-time embodied experiments on similar platforms.
Who It's For and Trade-offs

Great fit if you are a roboticist or researcher building embodied person-following systems who needs a compact, language-aware motion policy that can run on moderate onboard compute (e.g., Unitree Go2) and you already have or can produce fused DINOv3+SigLIP features. Look elsewhere if you require an end-to-end vision-to-action model (the model expects precomputed visual tokens), need ultra-high frame rates/very low latency beyond the stated measurements, or if your target hardware is far weaker than typical robot onboard GPUs.

Where It Fits

Compared with heavyweight end-to-end VLA agents, this approach trades a standalone visual encoder for precomputed fusion features and model compactness, making it more deployment-friendly on mid-tier robot hardware while retaining language conditioning and short-horizon planning ability.

Information

Categories

More Items

Learns generalizable World Action Models for robotic manipulation by scaling causal egocentric video pretraining and grounding learned dynamics with heterogeneous robot trajectories. Key features: a three-stage curriculum (video pretraining, video-action mid-training with a unified action representation, and target-robot specialization) and a Slow–Fast dual-system for 30 Hz real-time action prediction.

Converts posed indoor RGB(-D) video into editable, simulation-ready 3D scene graphs by parsing multi-view evidence into per-object bundles, generating complete object assets from that evidence, and placing them with GizmoAct, a VLM policy that refines 9-DoF poses through closed-loop GUI actions.

Proposes VLAct, a representation-centric continued pre-training method for Vision-Language-Action models that preserves VLM priors and enforces cross-embodiment action semantics to turn limited robot trajectories into transferable visual-action representations; shows strong gains and sample efficiency on multiple VLA benchmarks using modest compute.