Turns Qwen3.5 into a 3-way NLI cross-encoder (entailment/contradiction/neutral) for zero-shot reranking, grading, content guarding, or action selection. Provides a pretrained Qwen3.5-4B checkpoint, helper utilities (OpenJevCrossEncoder, LatentMLPHead), and optional 35B MoE latent heads for per-task scoring.
Evaluates whether MiniMax-H3 can infer latent physical events from incomplete multimodal evidence and produce videos consistent with those inferences. Builds a 517-instance benchmark across four reasoning scenarios (multi-view, audio disambiguation, video continuation, audiovisual integration) and quantifies modality-specific failure modes.
A 27B-class language model packaged in GGUF with end-to-end ternary weights for on-device or single-GPU llama.cpp inference; reduces FP16 footprint to ~5.9–7.2 GB while retaining ~98% of baseline performance and supporting up to 262K tokens.
Introduces physical rank consistency (PRC) and ActionPiece, a learned action tokenizer that preserves local physical relationships via joint supervision of representation learning and quantization, improving autoregressive vision-language-action policy performance across multiple benchmarks.
Describes DeepSeek-V4.1-Flash, a 552B-parameter multimodal Mixture-of-Experts LLM that supports up to 1M-token contexts and reduces KV cache footprint using Compressed Sparse Attention 2, FP4 KV caching, and SWA Bounded Replay to lower HBM/SSD and prefill costs.
Generates complete UI, poster and infographic layouts from text prompts, rendering legible in-image text and producing native RGBA output with transparent backgrounds. Suited for text-rich visual design workflows and pairs with a companion model that decomposes designs into editable layers.
Provides reproducible, multi‑platform environments and execution‑grounded verification for hybrid computer‑use agents that interleave GUI exploration and code/CLI. Key features: a five‑platform harness, RecreationBench (250 tasks), reference‑grounded programmatic and visual assertions for automatic scoring.
Provides a complete benchmark and training release for native audio‑visual dialogue: 2,800 synthesized audio‑visual dialogues, tiered rubrics, scoring code, ~28GB of 1080p media, and an RL reward recipe to evaluate and train omni models that take video+audio and return text.
Introduces a rubric-based approach for video reward modeling that generates explicit, query-adaptive evaluation criteria before scoring to reduce scalar drift; proposes RGPO, a two-stage training (seed warm-up + joint optimization) that achieves strong pointwise and pairwise evaluation with high data efficiency.
Uses a compact discrete-action interface (translation, rotation, gripper) to let frozen vision–language models control robots in closed-loop, and leverages in-context (one-shot) demonstrations to substantially improve manipulation success without robot-specific training.
Teaches vision-language models to predict and integrate physical-world state transitions from interaction trajectories (observation → action → next observation). Introduces a three-level curriculum and the LSI-108K dataset, and applies supervised fine-tuning plus on-policy distillation to improve local transition modeling and long-horizon spatial integration.
Converts multimodal inputs (text, image, audio, video) plus a question and options into calibrated probability distributions over choices. Built on Gemma 4 12B with a 30,000-question fine-tune, optimized for per-question decision classification and low-latency inference (Apache-2.0).