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AI Agent Papers·2026
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ProgramDistill: From Interactive Web Apps to Verifiable Reference-Guided SWE Tasks

Jeonghye Kim, Minseon Kim +6·KAIST, Microsoft Research Montréal +1

Extracts replayable behaviors from working web apps and converts them into verifiable, reference-guided software-engineering tasks to evaluate and diagnose coding agents; includes an automated pipeline that scales to thousands of tasks.

#benchmark#coding-agents#software-engineering#evaluation#programming+2
Computer Vision Papers·2026
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Paint-Anything: Unified Any-Color Control for Image Generation and Editing

Ji Xie, Dewei Zhou +3

Enables specifying exact 24-bit hex colors for object-level image generation and editing via a unified prompt interface, using a Paint-500K dataset and timestep-gated pure-color anchors to improve color fidelity.

#paper#vision#ai-image#prompt-engineering#benchmark+2
Hugging Face
AI Dataset·2026
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OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

Haolin He, Yunfei Chu +16·The Chinese University of Hong Kong, Alibaba Token Hub, Alibaba Group +3

Provides a complete benchmark and training release for native audio‑visual dialogue: 2,800 synthesized audio‑visual dialogues, tiered rubrics, scoring code, ~28GB of 1080p media, and an RL reward recipe to evaluate and train omni models that take video+audio and return text.

#multimodal#audio#video#benchmark#evaluation+6
AI Video Papers·2026
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RewardVerse: Rubric-Guided Policy Optimization for Video Reward Modeling

Zhenchen Tang, Yang Li +7·New Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences, School of Artificial Intelligence, University of Chinese Academy of Sciences +2

Introduces a rubric-based approach for video reward modeling that generates explicit, query-adaptive evaluation criteria before scoring to reduce scalar drift; proposes RGPO, a two-stage training (seed warm-up + joint optimization) that achieves strong pointwise and pairwise evaluation with high data efficiency.

#video#evaluation#RL#ai-video#benchmark+3
Embodied AI·2026
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Transferring the Intelligence of VLMs to Robotic Control

Meng-Hao Guo, Zhe-Han Mo +7·Tsinghua University, Tencent Hunyuan

Uses a compact discrete-action interface (translation, rotation, gripper) to let frozen vision–language models control robots in closed-loop, and leverages in-context (one-shot) demonstrations to substantially improve manipulation success without robot-specific training.

#robotics#embodied-ai#multimodal#vision#paper+3
Large Language Model Papers·2026
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OmniEdu: Open Foundation Models for Learning and Teaching

Hao Liang, Qihan Lin +6·Peking University, University of the Chinese Academy of Sciences +1

Provides an open family of K–12 foundation models and a capability-oriented instruction-tuning corpus that teaches models to solve curriculum problems, map items to curriculum concepts, diagnose learner errors, and produce scaffolded pedagogical responses.

#foundation-model#llm#paper#benchmark#evaluation+3
AI Agent Papers·2026
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OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents

Ruixun Liu, Yuxuan Wang +11·School of Intelligence Science and Technology, Peking University, State Key Laboratory of General Artificial Intelligence, Peking University +2

Provides a unified benchmark and a spatially aware omni-modal model for spatial audio-visual reasoning in embodied agents — OmniEchoBench (197 scenes, 2,972 QA pairs; 900 FOA-based navigation tasks) plus OmniEcho, which adds an FOA spatial encoder to a pretrained semantic audio pathway to enable spatial QA and sound-guided navigation.

#embodied-ai#audio#multimodal#benchmark#paper+3
Hugging Face
AI Image·2026
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Qwen-Image-2.1 Uncensored Quantized

abenzerps·abenzerps, Qwen / QwenLM +1

Provides multiple quantized releases (GGUF, safetensors, MLX) of Qwen-Image-2.1 for local text-to-image generation; includes GPU- and Apple-Silicon–optimized quantizations, companion text encoders/VAEs, and recommended ComfyUI configurations.

#gguf#qwen#comfyui#safetensors#fp8+5
Computer Vision Papers·2026
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RULER: Instance-aware Rubric Rewards for SVG Generation

Hangyu Ran, Yuhao Zheng +3·Ant Group, The Hong Kong University of Science and Technology (Guangzhou) +2

Converts natural-language SVG instructions into instance-aware six-item rubrics and uses a vision–language judge to score rendered SVGs item-by-item as dense RL rewards. Produces stronger human alignment and lifts benchmark rubric scores substantially on MMSVG datasets.

#evaluation#vision#rl#benchmark#deepseek+5
Computer Vision Papers·2026
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All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts

Xingsong Ye, Yongkun Du +7

An all-in-one multilingual scene text recognition approach that pairs a shared visual encoder with a script-aware Mixture-of-Experts (ScriptMoE) decoder to route each image to top-2 script experts. Introduces TextMuSS-10M, a synthetic dataset covering 10 scripts and 229 languages, and reports state-of-the-art accuracy and large end-to-end OCR F1 gains while remaining parameter-efficient.

#multilingual#ocr#moe#vision#paper+2
Hugging Face
AI Model·2026
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CLM-v0.1-8B

Jacky Kwok, Hangoo Kang +5·Contrastive-LM

Scores candidate actions against a textual state using contrastive state/action embeddings for very fast zero-shot ranking and typed decision-making. Built as two small projection heads on frozen Qwen3-8B; fine-tunable as a verifier for agentic benchmarks.

#qwen#reranker#embeddings#llm#nlp+9
Computer Vision Papers·2026
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GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

Yiran Wang, Xingyilang Yin +13·Affiliation: ARC Lab, Tencent, Affiliation: GVC Lab, Great Bay University +4

Provides a unified data and evaluation suite for measuring gameplay capabilities across short, medium, and long temporal horizons. Includes an automated annotator, a 5,000-hour AAA gameplay dataset with temporally aligned frames, actions and multi-horizon instructions, and a reproducible offline + stepwise online benchmark.

#video#multimodal#evaluation#benchmark#benchmarks+6
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