Generates polygonal meshes from images using flow matching for fast, native mesh synthesis. Decodes vertices, edge connectivity, and face winding in one parallel pass, preserves artist-authored topology without vertex quantization or welding, supports a user-set vertex budget for face-count control, and completes image-to-mesh in ~6s median.
Provides a portable, robot-free UMI capture pipeline and shows that policies post-trained only on this high-fidelity data deploy directly on real robots matching teleoperation baselines. Capture achieves ~3 mm end-effector accuracy, microsecond sync, ultra-wide FOV, and releases 2,000h HiFi-UMI-2K.
Evaluates multimodal context learning across grounding, new information application, and knowledge acquisition using a 3,443-instance benchmark spanning science, finance, long documents, spatial reasoning, and web VQA; finds current multimodal models perform poorly (best score 0.2847) and analyzes failure modes.
Recovers editable design files from raster images by growing an editable layer hierarchy via an agentic pipeline that selects and composes modality-specific tools. Introduces graceful verification (accept/prune/retry) to prevent error accumulation and presents the Figma Edit Replay Benchmark (909 files, 14,796 edits) to measure editability across layout, color, and text edits.
Captures synchronized multimodal embodied-human data in real homes — egocentric and multi-view video, metric body/hand/object motion, audio, and tactile signals. Released under a gated non-commercial research license with identifiable participants and strict non-redistribution/privacy constraints.
Converts text prompts into physically consistent videos by synthesizing executable Blender programs as a process-level chain-of-thought and using a dual-engine pipeline (deterministic simulation draft + draft-conditioned video editor). Ships with a VideoCoCo-3K draft–instruction–target dataset and shows substantial gains in physical-consistency benchmarks.
Directly maps visual observations and language instructions to continuous robot actions, replacing LLM-centric V→L→A pipelines. Uses separate visual and language encoders with lightweight bidirectional interaction and a compact decoder to cut inference cost and VRAM, achieving ~31 ms latency and <1 GB VRAM on an RTX 4090; suited for real-time robotic manipulation under tight compute budgets.
Evaluates whether vision-language models can make actionable decisions for a physical body by decoupling decision-making from low-level motor execution. Introduces HumanCLAW-Bench with 1,218 long-horizon egocentric episodes across 41 indoor scenes and diagnoses a lack of embodied self-awareness in current VLMs.
Learns a discrete “physical language” from unlabeled videos and uses a reason-then-render pipeline: predict compact state-transition tokens, then decode them into future video. Separates dynamics inference from pixel synthesis to improve physical fidelity, controllable simulation, and zero-shot motion transfer.
Estimates the visually attributable portion of a privileged teacher’s next-token corrections and reconstructs student-anchored training targets for multimodal on-policy distillation. Uses counterfactual teacher queries and a signed proxy to raise supported tokens and suppress refuted ones, improving fine-grained visual knowledge transfer across model scales.
Regularizes latent world models by replacing the Epps–Pulley Gaussianization objective with a quantile–quantile matching loss that aligns projected latent samples to rank-matched Gaussian quantiles, improving tail correction and planning success via cross-batch ranking.
Evaluates vision-language model judges on computer-using agent (CUA) trajectories to measure verifier reliability. Provides OSReward-Hard and OSReward-Multi challenge sets, the OS-Shepherd-100K reasoning-annotated corpus, and trained OS-Shepherd reward models that match commercial judges at ~30–60× lower cost.