Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.
Provides anonymized multi-domain user behavior sequences and content metadata (short video, ads, e-commerce, live) for cross-domain recommendation, semantic-ID mapping, and content-understanding tasks. Key tables include per-user multi-domain behavior (~500k rows), pid→three-segment semantic IDs, captions, and level-3 tags; all item IDs are hashed for privacy.
Provides a systematic benchmark and design roadmap for video-based world models to evaluate robot policies, introducing WMBench and GigaWorld-1 optimized for long-horizon, action-faithful rollouts. Offers controlled comparisons across model families, action encodings, and 324k+ simulated vs real rollouts, with code, models, and datasets released for reproducible evaluation.
Converts an academic paper into reusable extracted assets and then produces editable poster, synchronized talk video, and bilingual blog via modular generator skills. Key differentiator: a single Paper2Assets extractor shared by three editable generators plus an interactive Paper2Reel viewer that links slides, video, captions and blog while preserving factual consistency and round-tripable PPT/DOCX output.