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Hugging Face
AI Dataset·2026
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CodeVideoBench

Code Video Model Team, Microsoft Research

Provides 22 curated Three.js-based cases for code-guided video generation across eight application categories. Each case bundles an editable scene (Three.js program), a 960×544 proxy video, a 1536×864 reference image, and a plain-text prompt for controlled video-generation evaluation.

#video#datasets#benchmarks#ai-video#javascript+3
Hugging Face
AI Model·2026
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EmbeddingGemma 2

Google DeepMind

Generates unified 768‑dimensional embeddings for text (including code), images, video and audio to enable cross‑modal semantic search and retrieval. Supports task instruction prefixes, Matryoshka truncation to 128/256/512/768 dims, and modular encoders for on‑device use under an Apache‑2.0 license.

#embeddings#multimodal#gemma#google#huggingface+10
AI Video Papers·2026
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Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

Haoyu Zhao, Zihao Zhao +11·Affiliation: National University of Singapore, Affiliation: Fudan University +1

Evaluates whether MiniMax-H3 can infer latent physical events from incomplete multimodal evidence and produce videos consistent with those inferences. Builds a 517-instance benchmark across four reasoning scenarios (multi-view, audio disambiguation, video continuation, audiovisual integration) and quantifies modality-specific failure modes.

#multimodal#video#evaluation#research#reasoning+3
Hugging Face
AI Dataset·2026
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OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

Haolin He, Yunfei Chu +16·The Chinese University of Hong Kong, Alibaba Token Hub, Alibaba Group +3

Provides a complete benchmark and training release for native audio‑visual dialogue: 2,800 synthesized audio‑visual dialogues, tiered rubrics, scoring code, ~28GB of 1080p media, and an RL reward recipe to evaluate and train omni models that take video+audio and return text.

#multimodal#audio#video#benchmark#evaluation+6
AI Video Papers·2026
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RewardVerse: Rubric-Guided Policy Optimization for Video Reward Modeling

Zhenchen Tang, Yang Li +7·New Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences, School of Artificial Intelligence, University of Chinese Academy of Sciences +2

Introduces a rubric-based approach for video reward modeling that generates explicit, query-adaptive evaluation criteria before scoring to reduce scalar drift; proposes RGPO, a two-stage training (seed warm-up + joint optimization) that achieves strong pointwise and pairwise evaluation with high data efficiency.

#video#evaluation#RL#ai-video#benchmark+3
Hugging Face
AI Model·2026
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Jev-Omni

akhilaaa3

Converts multimodal inputs (text, image, audio, video) plus a question and options into calibrated probability distributions over choices. Built on Gemma 4 12B with a 30,000-question fine-tune, optimized for per-question decision classification and low-latency inference (Apache-2.0).

#gemma#multimodal#transformers#safetensors#huggingface+6
Hugging Face
AI Model·2026
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MiMo-V2.6-Flash-RL

Xiaomi MiMo Team, Xiaomi Corporation

A sparse-MoE multimodal LLM fine-tuned with large-scale mixed reinforcement learning, supporting text/image/video/audio and a 1M-token context window; designed for long-horizon agentic tasks, coding and visual reasoning with groupwise grading and on-policy distillation.

#moe#multimodal#long-horizon#fp8#safetensors+11
AI Video Papers·2026
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WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

Wangbo Yu, Kunhao Liu +9·Affiliation: Peking Universityhttps://drexubery.github.io/WorldCrafter, Affiliation: ARC Lab, Tencent IEG

Learns a camera-queryable implicit 3D-aware memory that compresses multi-view history into target-view tokens to enable long-horizon, camera-controllable video generation. Improves revisit consistency and camera-control accuracy and supports streaming exploration from a single image or text prompt.

#video#vision#world-model#long-horizon#distillation+5
Computer Vision Papers·2026
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GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

Yiran Wang, Xingyilang Yin +13·Affiliation: ARC Lab, Tencent, Affiliation: GVC Lab, Great Bay University +4

Provides a unified data and evaluation suite for measuring gameplay capabilities across short, medium, and long temporal horizons. Includes an automated annotator, a 5,000-hour AAA gameplay dataset with temporally aligned frames, actions and multi-horizon instructions, and a reproducible offline + stepwise online benchmark.

#video#multimodal#evaluation#benchmark#benchmarks+6
Computer Vision Papers·2026
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HappyWorld-Bench

Zhiqi Bai, Junai Cai +34

Evaluates whether generative world models maintain consistent, controllable, and physically plausible simulated environments under exploration, interaction, and intervention. Introduces a six-level W1–W6 capability taxonomy across three tracks (video, spatial, embodied) with human A/B Arena and automated metrics to measure behavioral correctness.

#world-model#benchmarks#evaluation#embodied-ai#video+5
Computer Vision Papers·2026
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GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation

Jiahao Lu, Minghao Yin +6·The Hong Kong University of Science and Technology, ARC Lab, Tencent IEG +2

Compresses a geometry-foundation model’s multi-level features into a compact latent that decodes jointly to RGB, depth, cameras and point maps — enabling a conditional flow to generate 3D-consistent video and novel views with measurably improved coherence.

#paper#vision#foundation-model#flow-matching#video+4
AI Video Papers·2026
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Training Object Permanence in World Models

Haotian Zhang, Fengyuan Yu +29·University of Southern California, Carnegie Mellon University +14

Provides WROP: a 1.5M-sample synthetic video corpus and a 300-question exam for training and evaluating object permanence and solidity in video world models. Includes 150 Blender task generators, a human Elo benchmark across 14 models, and a fine-tuned 16B continuation model (PWM-WROP).

#video#world-model#training-data#benchmark#pytorch+4
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