Provides 22 curated Three.js-based cases for code-guided video generation across eight application categories. Each case bundles an editable scene (Three.js program), a 960×544 proxy video, a 1536×864 reference image, and a plain-text prompt for controlled video-generation evaluation.
Generates unified 768‑dimensional embeddings for text (including code), images, video and audio to enable cross‑modal semantic search and retrieval. Supports task instruction prefixes, Matryoshka truncation to 128/256/512/768 dims, and modular encoders for on‑device use under an Apache‑2.0 license.
Evaluates whether MiniMax-H3 can infer latent physical events from incomplete multimodal evidence and produce videos consistent with those inferences. Builds a 517-instance benchmark across four reasoning scenarios (multi-view, audio disambiguation, video continuation, audiovisual integration) and quantifies modality-specific failure modes.
Provides a complete benchmark and training release for native audio‑visual dialogue: 2,800 synthesized audio‑visual dialogues, tiered rubrics, scoring code, ~28GB of 1080p media, and an RL reward recipe to evaluate and train omni models that take video+audio and return text.
Introduces a rubric-based approach for video reward modeling that generates explicit, query-adaptive evaluation criteria before scoring to reduce scalar drift; proposes RGPO, a two-stage training (seed warm-up + joint optimization) that achieves strong pointwise and pairwise evaluation with high data efficiency.
Converts multimodal inputs (text, image, audio, video) plus a question and options into calibrated probability distributions over choices. Built on Gemma 4 12B with a 30,000-question fine-tune, optimized for per-question decision classification and low-latency inference (Apache-2.0).
A sparse-MoE multimodal LLM fine-tuned with large-scale mixed reinforcement learning, supporting text/image/video/audio and a 1M-token context window; designed for long-horizon agentic tasks, coding and visual reasoning with groupwise grading and on-policy distillation.
Learns a camera-queryable implicit 3D-aware memory that compresses multi-view history into target-view tokens to enable long-horizon, camera-controllable video generation. Improves revisit consistency and camera-control accuracy and supports streaming exploration from a single image or text prompt.
Provides a unified data and evaluation suite for measuring gameplay capabilities across short, medium, and long temporal horizons. Includes an automated annotator, a 5,000-hour AAA gameplay dataset with temporally aligned frames, actions and multi-horizon instructions, and a reproducible offline + stepwise online benchmark.
Evaluates whether generative world models maintain consistent, controllable, and physically plausible simulated environments under exploration, interaction, and intervention. Introduces a six-level W1–W6 capability taxonomy across three tracks (video, spatial, embodied) with human A/B Arena and automated metrics to measure behavioral correctness.
Compresses a geometry-foundation model’s multi-level features into a compact latent that decodes jointly to RGB, depth, cameras and point maps — enabling a conditional flow to generate 3D-consistent video and novel views with measurably improved coherence.
Provides WROP: a 1.5M-sample synthetic video corpus and a 300-question exam for training and evaluating object permanence and solidity in video world models. Includes 150 Blender task generators, a human Elo benchmark across 14 models, and a fine-tuned 16B continuation model (PWM-WROP).