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WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

Learns a camera-queryable implicit 3D-aware memory that compresses multi-view history into target-view tokens to enable long-horizon, camera-controllable video generation. Improves revisit consistency and camera-control accuracy and supports streaming exploration from a single image or text prompt.

Introduction

Most controllable video world models break down when asked to revisit scenes across long horizons or from new viewpoints because they either store redundant explicit frames or lack cross-view geometric awareness. WorldCrafter's core insight is to let the requested target viewpoints shape how historical multi-view evidence is compressed into a fixed token budget, producing view-specific memory that the video generator can query directly.

Key Findings
  • Pose-guided implicit memory: Conditioning memory readout on query poses focuses the fixed token budget on target-relevant information, yielding noticeably better revisit consistency and camera-control accuracy than pose-free compression.
  • Jointly trained memory and generator: Co-optimizing a memory encoder, pose-conditioned readout, and a video diffusion transformer lets the memory adapt to the generator's token space, improving long-horizon fidelity without reconstructing intermediate views.
  • Streaming-friendly design: Combining memory tokens with recent temporal context and a few-step distillation procedure enables real-time, minute-scale streaming exploration starting from a single image or text prompt.
  • Empirical gains: On static and dynamic scenes the approach shows large improvements in metrics like LPIPS and PSNR for revisited views, indicating better preservation of appearance and structure over long rollouts.
Who it's for and tradeoffs

Great fit if you need reproducible camera-conditioned video rollouts that respect earlier observations—e.g., research on embodied agents, scene simulation, or interactive content creation where revisiting fidelity and camera control matter. Look elsewhere if you require exact geometric reconstruction (the method uses implicit, learned 3D-aware tokens rather than explicit 3D meshes or dense depth-based reconstructions) or if your pipeline cannot accommodate a learned memory encoder paired with a diffusion-based video generator.

Information

  • Websitearxiv.org
  • OrganizationsAffiliation: Peking Universityhttps://drexubery.github.io/WorldCrafter, Affiliation: ARC Lab, Tencent IEG
  • AuthorsWangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo
  • Published date2026/09/21

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