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Computer Vision Papers·2026
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Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models

Senqiao Yang, Chengyao Wang +14

Proposes VLAct, a representation-centric continued pre-training method for Vision-Language-Action models that preserves VLM priors and enforces cross-embodiment action semantics to turn limited robot trajectories into transferable visual-action representations; shows strong gains and sample efficiency on multiple VLA benchmarks using modest compute.

#robotics#vision#multimodal#foundation-model#paper+1
Hugging Face
AI Dataset·2026
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UniPhys-Bench

spatialverse, Manycore Tech Inc.

Provides a human-verified benchmark of 1,927 heterogeneous articulated 3D objects with part-level articulation semantics and intrinsic physical-property annotations for evaluating physical grounding and simulation readiness. Includes URDF assemblies, aligned point clouds, per-part JSON annotations, and a curated evaluation protocol; licensed CC BY-NC 4.0 (non-commercial).

#robotics#physics#benchmark#benchmarks#evaluation+3
Computer Vision Papers·2026
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Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling

Minghan Qin, Yuang Wang +7·ByteDance Seed, Peking University +1

Converts posed indoor RGB(-D) video into editable, simulation-ready 3D scene graphs by parsing multi-view evidence into per-object bundles, generating complete object assets from that evidence, and placing them with GizmoAct, a VLM policy that refines 9-DoF poses through closed-loop GUI actions.

#vision#robotics#multimodal#depth#rl+2
Embodied AI·2026
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ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training

Xionghao Wu, Yijun Yang +18·Joy Future Academy

Learns generalizable World Action Models for robotic manipulation by scaling causal egocentric video pretraining and grounding learned dynamics with heterogeneous robot trajectories. Key features: a three-stage curriculum (video pretraining, video-action mid-training with a unified action representation, and target-robot specialization) and a Slow–Fast dual-system for 30 Hz real-time action prediction.

#video#robotics#ai-video#multimodal#paper+3
Embodied AI·2026
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EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

Wei Wang, Wenqiao Zhang +15·Affiliation: College of Computer Science and Technology, Zhejiang University, Affiliation: Nanjing University of Aeronautics and Astronautics +4

Wraps vision–language–action policies into executable skills that are runtime-validated, executed as bounded low-level action chunks, outcome-verified, and logged as structured trajectories. A fixed skill interface enables swapping or adapting low-level VLA policies and provides component-level supervision for training and optional online adaptation.

#embodied-ai#vision#robotics#agent-skills#qwen+5
Computer Vision Papers·2026
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GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

AgiBot Research Team, Renhang Liu +43·https://ge-act-v2.github.io/

Trains a world-action model that predicts future visual states to guide zero-shot robotic manipulation; introduces CoAE, SVP, IDM and KASO to pretrain generative and action components from scratch on manipulation data, scaling up to 30,000 hours and improving zero-shot success.

#robotics#video#embodied-ai#world-model#foundation-model+3
Computer Vision Papers·2026
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WorldSculpt: Generating Compositional Worlds from Grounded Videos

Muyao Niu, Jixuan He +10

Generates compositional 3D scenes as collections of individual object meshes by conditioning a single-object 3D generative prior on multi-view posed observations. Key features include anchor-aligned canonical frames, multi-view DINOv3 feature lifting with an IBR-style fusion, and LoRA adaptation to complete heavily occluded objects; includes a large UE-MeshyScene benchmark.

#paper#vision#video#robotics#benchmark+3
Computer Vision Papers·2026
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DriveZero: End-to-End Driving Beyond Human Demonstrations

Hao He, Chengcheng Hu +18

Trains end-to-end driving without human trajectory supervision by decoupling perception and action: DriveVFM distills multiple frozen vision foundation models into a single camera backbone, and DriveRL trains a privileged closed-loop RL teacher whose rollouts supervise a camera-only planner, yielding state-of-the-art closed-loop benchmark results.

#paper#vision#RL#distillation#foundation-model+5
AI Agent Papers·2026
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Show-Harness: Just a VLM Agent Can Play Robots

Yanzhe Chen, Zechen Bai +8

Lets vision-language models control robots via a compact semantic action interface that maps intent to discrete action units; supports zero-shot use of closed-source VLMs, low-cost fine-tuning of open VLMs, and GUI-based demonstration collection.

#paper#embodied-ai#robotics#vision#multimodal+2
Hugging Face
AI Dataset·2026
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Yootta/World-SimReady-Home

Yootta, Shangpin Zhaipai (尚品宅配)

Simulation-ready home dataset for embodied AI: CAD-based household scenes with configured physical properties and metadata, plus 1,000 robot trajectory episodes (RGB-D, HDF5/USDZ) for simulation training and evaluation under CC BY-NC-SA 4.0.

#robotics#embodied-ai#video#image#depth+4
Hugging Face
AI Dataset·2026
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Eidon Tracker POV

Solidic Labs Inc (Eidon AI)

Provides 1,274 hours of head-mounted egocentric video paired with seven-point IMU arm tracking (24 Hz orientation; raw accel/gyro/mag on a subset), packaged for embodied-AI and egocentric-vision research. Key features: torso-relative pose via chest reference, separate Parquet IMU repo for efficient joins, CC-BY-4.0 license; heavy class skew and limited contributor diversity are important constraints.

#embodied-ai#video#robotics#mocap#parquet+3
Reinforcement Learning Papers·2026
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ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models

Shijie Lian, Bin Yu +6

Introduces physical rank consistency (PRC) and ActionPiece, a learned action tokenizer that preserves local physical relationships via joint supervision of representation learning and quantization, improving autoregressive vision-language-action policy performance across multiple benchmarks.

#robotics#embodied-ai#vision#rl#multimodal+4
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