Proposes VLAct, a representation-centric continued pre-training method for Vision-Language-Action models that preserves VLM priors and enforces cross-embodiment action semantics to turn limited robot trajectories into transferable visual-action representations; shows strong gains and sample efficiency on multiple VLA benchmarks using modest compute.
Provides a human-verified benchmark of 1,927 heterogeneous articulated 3D objects with part-level articulation semantics and intrinsic physical-property annotations for evaluating physical grounding and simulation readiness. Includes URDF assemblies, aligned point clouds, per-part JSON annotations, and a curated evaluation protocol; licensed CC BY-NC 4.0 (non-commercial).
Converts posed indoor RGB(-D) video into editable, simulation-ready 3D scene graphs by parsing multi-view evidence into per-object bundles, generating complete object assets from that evidence, and placing them with GizmoAct, a VLM policy that refines 9-DoF poses through closed-loop GUI actions.
Learns generalizable World Action Models for robotic manipulation by scaling causal egocentric video pretraining and grounding learned dynamics with heterogeneous robot trajectories. Key features: a three-stage curriculum (video pretraining, video-action mid-training with a unified action representation, and target-robot specialization) and a Slow–Fast dual-system for 30 Hz real-time action prediction.
Wraps vision–language–action policies into executable skills that are runtime-validated, executed as bounded low-level action chunks, outcome-verified, and logged as structured trajectories. A fixed skill interface enables swapping or adapting low-level VLA policies and provides component-level supervision for training and optional online adaptation.
Trains a world-action model that predicts future visual states to guide zero-shot robotic manipulation; introduces CoAE, SVP, IDM and KASO to pretrain generative and action components from scratch on manipulation data, scaling up to 30,000 hours and improving zero-shot success.
Generates compositional 3D scenes as collections of individual object meshes by conditioning a single-object 3D generative prior on multi-view posed observations. Key features include anchor-aligned canonical frames, multi-view DINOv3 feature lifting with an IBR-style fusion, and LoRA adaptation to complete heavily occluded objects; includes a large UE-MeshyScene benchmark.
Trains end-to-end driving without human trajectory supervision by decoupling perception and action: DriveVFM distills multiple frozen vision foundation models into a single camera backbone, and DriveRL trains a privileged closed-loop RL teacher whose rollouts supervise a camera-only planner, yielding state-of-the-art closed-loop benchmark results.
Lets vision-language models control robots via a compact semantic action interface that maps intent to discrete action units; supports zero-shot use of closed-source VLMs, low-cost fine-tuning of open VLMs, and GUI-based demonstration collection.
Simulation-ready home dataset for embodied AI: CAD-based household scenes with configured physical properties and metadata, plus 1,000 robot trajectory episodes (RGB-D, HDF5/USDZ) for simulation training and evaluation under CC BY-NC-SA 4.0.
Provides 1,274 hours of head-mounted egocentric video paired with seven-point IMU arm tracking (24 Hz orientation; raw accel/gyro/mag on a subset), packaged for embodied-AI and egocentric-vision research. Key features: torso-relative pose via chest reference, separate Parquet IMU repo for efficient joins, CC-BY-4.0 license; heavy class skew and limited contributor diversity are important constraints.
Introduces physical rank consistency (PRC) and ActionPiece, a learned action tokenizer that preserves local physical relationships via joint supervision of representation learning and quantization, improving autoregressive vision-language-action policy performance across multiple benchmarks.