Provides a lightweight repository-exploration subagent for LLM coding agents: invoked on demand to run parallel read-only READ/GLOB/GREP calls and return compact file-path plus line-range citations so the main solver gets focused evidence instead of noisy reads.
Controllable long-horizon text/image-to-video generation that supports camera navigation, revisits, and promptable events across photorealistic and stylized domains. Introduces camera-aware positional encoding (E-PRoPE), memory-conditioned scene persistence, causal-forcing distillation, and RL alignment to retain camera control and reduce drift.
Provides a harness that lets language models control embodied manipulation via iterative perception–reasoning–action loops, semantic action abstractions, and multimodal observations. Demonstrates distilling capabilities into a 4B open-source model with under 2K simulated trajectories and shows sim-to-real generalization.
Proposes ZPPO, a distillation method that keeps the teacher inside prompts rather than injecting teacher gradients, using binary- and negative-candidate prompts plus a prompt replay buffer to recover learning signal on hard examples; shows gains for small Qwen3.5 students across 31 multimodal benchmarks.
Provides a dual-path approach for spatial vision-language models: a Language-Only Reasoning (LOR) path for stepwise linguistic deduction and a Detect-Then-Reason (DTR) path that detects 3D cues via region tokens before numerical inference. Trains with chain-of-thought cold-start supervision and reinforcement learning to improve 3D grounding and multi-step spatial reasoning.
Simulates agentic environments and predicts next environment states from actions and interaction history using a language-based world model across seven domains. Trained via a CPT→SFT→RL pipeline with an MoE architecture and very long context; intended for environment simulation and agent research.
Proposes Monotonic Inference Policy Improvement (MIPI) and a two-step Monotonic Inference Policy Update (MIPU) to address training–inference probability mismatch in LLM reinforcement learning by constructing sampler-referenced candidate updates and accepting synchronized updates using an inference-gap proxy; shows improved reasoning accuracy and stability under FP8-quantized rollouts.
Provides synchronized four-perspective Rocket League match recordings with per-frame H.264 video, player action streams, event logs, and privileged physics state — released as WebDataset shards in a ~4,000-hour slice (1,000 match-hours × 4 perspectives). Includes 720p@20fps video, multi-hot keyboard actions, and CC BY-NC-SA-4.0 license.
Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.
Trains a transformer-based graph encoder with RL-guided adaptive masking so retrieved subgraphs embed relationships that better align with frozen LLM text encoders, improving GraphRAG performance with non-parametric retrievers on GraphQA benchmarks.
Provides a benchmark and protocol to evaluate agents that iteratively edit executable policies under a fixed interaction budget, recording full execution–feedback–revise trajectories. Built from compact RL environments with trajectory-level diagnostics and hidden held-out validation.
Provides a systematic benchmark and design roadmap for video-based world models to evaluate robot policies, introducing WMBench and GigaWorld-1 optimized for long-horizon, action-faithful rollouts. Offers controlled comparisons across model families, action encodings, and 324k+ simulated vs real rollouts, with code, models, and datasets released for reproducible evaluation.