AIAny
Icon for item

Gaming Dataset (gaming-1)

Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.

Introduction

Large, focused gameplay corpora are valuable because noisy streaming footage (overlays, desktop, launchers) confounds model learning. This dataset supplies nearly 495 hours of gameplay-only clips trimmed to remove launchers, desktop screens, and viewing/streaming artifacts while keeping in-game menus, lobbies, loading, and cutscenes — making it directly usable for vision-action research and gameplay analysis.

What Sets It Apart
  • Session-oriented layout: each workflow folder contains a 30fps H.264 clip.mp4 plus events.json (input/app events rebased to clip timeline), frame_events.json (per-frame event view), and a metadata.json summarizing duration and event counts — so you get aligned video+event traces out of the box.
  • Wide game coverage with concentrated scale: 776 workflows across 168 distinct games totaling 494.7 hours; top titles include Valorant (102.2 h), Minecraft (41.3 h), and GTA V (34.7 h) — useful for both breadth and per-title depth.
  • Trimmed to pure gameplay: non-gameplay content (launchers, desktop, watching/streaming) removed, reducing label noise for behavior cloning, imitation learning, and supervised vision-action training.
  • Practical formats: 30fps CFR H.264 video and NDJSON event files enable straightforward ingestion with standard tools (datasets, pandas, polars) and simple conversion pipelines.
Who it's for — and tradeoffs

Great fit if you need medium-scale, gameplay-focused video + input traces for training vision-action models, behavior cloning, imitation learning, gameplay understanding, or dataset augmentation. The dataset's per-session organization and event alignment lower preprocessing overhead.

Look elsewhere if you require an explicit open license (the Hugging Face card lists no license), ultra-high frame-rate / hardware-synchronized HID traces, or full desktop recordings (this collection is trimmed to in-game footage). Also note the dataset is Windows-heavy (~489.3h) with limited macOS coverage (~5.3h), which may bias platform-specific behaviors.

Information

Categories

More Items

Hugging Face

Tests whether AI agents can interpret complex visual files, synthesize information across documents, and produce finished professional deliverables. Its 10 public tasks span distinct domains and require multimodal perception and multi-step tool use.

Hugging Face

A corpus of roughly 366 million audio-text clips, each up to 30 seconds, curated for contrastive language-audio pretraining. Clips are organized by licence, with downloadable audio where redistribution is allowed and links for the rest.

Hugging Face

Evaluates whether AI agents can complete long-horizon engineering deliverables across structural, civil, electrical, and mechanical disciplines. Its 29-task development set combines automated checks with rubric-based grading.