Evaluates whether tool-using LLM agents reliably complete stateful business workflows via 507 executable agent–tool–user tasks across retail, travel, auto insurance, neobank, and IT/HR consulting. Provides browsable Parquet tables for tasks, scenarios, and agent instructions; v1.0 is intended for evaluation-only.
Proposes Recuris, a recursive Experiential-Working Memory architecture that separates Working Memory (task progress) from Experiential Memory (skills) and uses a Meta-Agent to validation-gate localized skill updates, enabling bounded recursive skill evolution for long-horizon agents.
Converts image-level rewards into explicit intermediate targets for diffusion-model denoising via an on-policy self-distillation loop. Constructs bounded positive/negative targets around anchors from reward gradients, fits those targets with finite updates, and refreshes a behavior policy by EMA—improving aligned performance across backbones while reducing GPU hours.
Analyzes on-policy self-distillation for language-model reasoning, diagnosing “collapse” and framing it as controlled by three levers: where token-level signals apply, what privileged information the teacher sees, and how teacher dynamics evolve.
Proposes treating game development as a recursive data engine and introduces RLHEV (Reinforcement Learning with Human-Engine Verification) to combine dense engine checks (collision, physics, navigability) with human acceptance feedback, producing trajectory data and rewards for post-training world models.
A test-time method that adapts LLMs without labels by distilling rollouts that agree with majority pseudo-labels and penalizing disagreeing rollouts via grouped RL, improving robustness under frequent pseudo-label errors.
Turns a flow-matching image generator's self-exploration into dense, per-step supervision without a pretrained teacher; it branches the student's next-state into stochastic SDE candidates, scores them against a deterministic self-reference, and applies an advantage-weighted pull–push velocity regression with reward-level fusion for multi-objective alignment.
Autonomous multimodal GUI agent that executes natural-language interface tasks across mobile apps, web domains, and desktop OS. Expands environment coverage (170+ multilingual apps, 4,000+ web domains), uses function-grounded task generation and keypoint-based multi-model verification to produce reliable RL rewards for real-world deployment.
Generates synchronized native 2K audio-video from a single first frame and a text prompt using a compact 7B joint generator. Combines gated cross-modal attention, progressive joint training, audio-video reinforcement learning, and an Autoregressive 1-Step 2K Refinement; releases a 7B generator and 2K Refiner for research use.
Analyzes on-policy distillation for LLM fine-tuning, shows teacher token-level supervision is often noisy and not the main driver of gains, and introduces OPSA, a supervision-free, entropy-adaptive method that suppresses low-probability tokens to improve downstream accuracy.
Converts posed indoor RGB(-D) video into editable, simulation-ready 3D scene graphs by parsing multi-view evidence into per-object bundles, generating complete object assets from that evidence, and placing them with GizmoAct, a VLM policy that refines 9-DoF poses through closed-loop GUI actions.
Turns sparse per-student records into individualized simulators that both reproduce a student’s responses and update them under tutor guidance using pooled LLM pretraining followed by per-student specialization; releases StudentSimEval and reference simulators across chess, L2 writing, and math.