Provides aggregated, privacy-preserving cluster outputs from three external research teams' analyses of ~250k Claude/Claude Code conversations; includes per-team CSVs (Stanford, Oxford, METR) for studying human–AI collaboration and model behavior without raw conversations.
Synthesizes, repairs, and self-evolves task-adaptive agent harnesses on demand for off-the-shelf LLM agents, using a trainable harness-intelligence model that distills signals from past configurations. Demonstrates consistent performance gains across benchmarks and model families by producing four-module, composable harnesses.
Analyzes how to generate useful interaction data for LLM agents and proposes the ACE lens — Accuracy, Complexity, divErsity — while factorizing agentic data as (E, q, τ, v). Surveys verification, difficulty calibration, and coverage strategies and outlines implications for training and benchmarks.
A zero-data self-evolution framework that co-trains a Challenger, Solver, and Judge so LLMs can iteratively improve on both verifiable and unverifiable tasks without human labels. Uses role-asymmetry and subtask-amplification preference pairs to train the Judge and sustain improvement.
Measures whether video generators reproduce the correct distribution of possible physical behaviors under repeated rollouts. Introduces PAWBench and PAWEval to convert repeated generations into outcome-level empirical distributions and quantify probabilistic alignment; evaluates 50 scenarios and 11 models and finds no model consistently matches reference probabilities.
Turns a flow-matching image generator's self-exploration into dense, per-step supervision without a pretrained teacher; it branches the student's next-state into stochastic SDE candidates, scores them against a deterministic self-reference, and applies an advantage-weighted pull–push velocity regression with reward-level fusion for multi-objective alignment.
Provides a real-scale 3D Hong Kong sandbox to evaluate whether multimodal LLM agents can turn local street-view perception into sustained spatial action, supporting closed-loop first-person interaction, an interactive map, and controlled tests of grounding, long-range navigation, and robustness.
Decides when past post-training updates should be reused for autonomous LLM adaptation by introducing Boundary-Calibrated Intervention Transfer (BCIT). BCIT binds effects to source context, checks applicability and hard conflicts, and runs bounded trials to obtain current-state evidence—reducing harmful updates and improving equal-budget final-model quality.
Rewrites physical scenes as executable world programs (e.g., MuJoCo scene descriptions) and uses an agentic abductive loop to propose, execute, render, verify, and iteratively refine those programs from videos or text. Verified executable worlds supply scalable physical supervision for training vision–language models.
Proposes VLAct, a representation-centric continued pre-training method for Vision-Language-Action models that preserves VLM priors and enforces cross-embodiment action semantics to turn limited robot trajectories into transferable visual-action representations; shows strong gains and sample efficiency on multiple VLA benchmarks using modest compute.
Generates synchronized spoken dialogue and explicit full-body co-speech motion (facial expressions, hands, upper- and lower-body) end-to-end from the same hidden states, replacing the speech-then-motion cascade. Trains with a scalable pseudo-labeling pipeline (422,856 ranked pairs) and supports real-time inference (RTF 0.78) while matching teacher motion metrics within ~2%.
Provides a unified, camera-conditioned, multi-source video dataset and reproducible processing pipeline for training long-horizon video world models. Key features: a canonical frame-aligned contract (visuals, camera geometry, captions, quality metadata), 1.43M canonical clips with portable releases and reconstruction tools; large download and some backbone assets carry separate licenses.