Generates group images that bind up to ten reference identities to distinct people and locations by predicting an explicit identity–layout plan and supervising faces with Layout-Grounded ID Loss. Improves identity fidelity while cutting copy-paste duplication; suited for multi-person image synthesis but requires identity-annotated face regions and paired training data.
Continues a live or ongoing video stream while applying user-specified edits on the fly using a lightweight edit-ignition adapter. The adapter injects edits only in chunks where requests arrive and uses history cross-attention and temporal causal self-attention to preserve continuity and stability for unbounded streaming edits.
Proposes “Graph Engineering”: using explicit, dynamic graphs to represent tasks, agents, tools, and system state so LLM-based agent systems can coordinate, persist, and evolve. Surveys principles, methods, applications, and curates related resources.
Assesses mobile planning agents' ability to call tools, plan long-horizon workflows, and coordinate sub-agents in realistic, interactive phone scenarios via a stateful executable sandbox. Covers 13 domains, 212 tools, evidence-based verification, and tests memory, skill usage, permission and runtime constraints.
Hugging Face dataset for the MVA Hackathon 2026 containing pediatric rare-disease genomic data (~85 GB across 11 files). Access requires accepting dataset conditions; intended for genomic ML, variant analysis, and hackathon submissions, with notable storage and privacy constraints.
Automatically optimizes runtime harnesses for LLM agents by diagnosing failure traces and iteratively applying structured, generalizable patches. Combines batch-based failure diagnosis, code-like patch generation across prompts/tools/middleware, and validation-aware selection to raise long-horizon task success on multiple benchmarks.
Develops methods to scale agentic AI for sustained, verifiable execution of complex long-horizon work by expanding executable environments and training coordinated agents with a shared execution harness (AgentOS) to maintain state, provenance, and failure recovery.
Evaluates AI agents' ability to complete end-to-end scientific workflows by releasing and assessing 97 tasks from a 300-task FrontierChallenge suite across chemistry, materials, life science, and electrochemistry. Finds that top agent configurations achieved only a 20.6% pass rate despite high partial scores, revealing a gap between partial progress/confident completion claims and actual complete scientific deliverables.
Adapts off-policy RL stabilizers to the available data regime: introduces WarpSAC, a regime-aware family using Sample Weight Decay plus two regime-matched variants (WarpSAC-L and WarpSAC-A) to improve sample efficiency, wall-time learning, and sim-to-real deployment.
Converts image-level rewards into explicit intermediate targets for diffusion-model denoising via an on-policy self-distillation loop. Constructs bounded positive/negative targets around anchors from reward gradients, fits those targets with finite updates, and refreshes a behavior policy by EMA—improving aligned performance across backbones while reducing GPU hours.
Proposes treating game development as a recursive data engine and introduces RLHEV (Reinforcement Learning with Human-Engine Verification) to combine dense engine checks (collision, physics, navigability) with human acceptance feedback, producing trajectory data and rewards for post-training world models.
Provides aggregated, privacy-preserving cluster outputs from three external research teams' analyses of ~250k Claude/Claude Code conversations; includes per-team CSVs (Stanford, Oxford, METR) for studying human–AI collaboration and model behavior without raw conversations.