Automates evaluation of visual world models via a hierarchical agent pipeline that decomposes each case, spawns specialized sub-agents to collect diagnostic evidence, and outputs a verifiable evidence tree plus a final verdict; validated on 18 models across 330 cases and released as a live evaluation pipeline.
Uses cooperative multi-agent RL where multiple decoupled models provide peer-derived pseudo-rewards to each other, enabling unsupervised improvements in reasoning; increases cohort diversity to reduce correlated errors and avoid training collapse, showing consistent gains across text and multimodal benchmarks.
Turns embodied navigation into 2D visual prompting where a vision-language model selects image pixels that are projected to 3D actions; adds selective chain-of-thought, compressed anchor-trajectory memory, and a two-level alignment objective to improve sample and runtime efficiency.
Fine-tunes long-horizon LLM agents with evolution strategies so full-model updates run at inference-level GPU memory. Emphasizes trajectory-level credit via black-box rewards, online prompt–parameter co-evolution, and a cosine decay for perturbation scale to balance exploration and adaptation; suited for limited-GPU settings.
Introduces SemComp-Bench: a benchmark and VLM-based evaluation protocol for measuring outcome achievement and task-relevant semantic grounding in instruction-driven video generation. Ships with SemComp-Data, curated image–instruction–outcome triplets and OA/GR scoring.
Proposes FACET, a framework that synthesizes verifiable terminal tasks by reconstructing scenario intent and grounding instruction, solution, and verifier in a shared executable container state. Key features include environment-first generation, execution-based validation, and targeted repair to preserve source intent and cross-artifact consistency.
Wraps static, hand-built environments with a programmable plug-in harness that reshapes environment behavior without changing underlying logic. EnvRigger automates diagnosis and synthesis of harness components from agent failure trajectories, validating edits via fresh rollouts to improve agent success and efficiency.
Estimates optimal learning rates for large-scale Mixture-of-Experts pretraining using a two-step, compute-efficient transfer: μP-based width transfer from small proxy models, then log-log linear extrapolation across token budgets to trillion-token horizons.
Evaluates visual reasoning in video generation models using 27 photorealistic tasks (810 instances), a two-level taxonomy of domains and skill tags, and task designs that enforce valid intermediate trajectories and calibrated difficulty.
Generates group images that bind up to ten reference identities to distinct people and locations by predicting an explicit identity–layout plan and supervising faces with Layout-Grounded ID Loss. Improves identity fidelity while cutting copy-paste duplication; suited for multi-person image synthesis but requires identity-annotated face regions and paired training data.
Continues a live or ongoing video stream while applying user-specified edits on the fly using a lightweight edit-ignition adapter. The adapter injects edits only in chunks where requests arrive and uses history cross-attention and temporal causal self-attention to preserve continuity and stability for unbounded streaming edits.
Proposes “Graph Engineering”: using explicit, dynamic graphs to represent tasks, agents, tools, and system state so LLM-based agent systems can coordinate, persist, and evolve. Surveys principles, methods, applications, and curates related resources.