Generates polygonal meshes from images using flow matching for fast, native mesh synthesis. Decodes vertices, edge connectivity, and face winding in one parallel pass, preserves artist-authored topology without vertex quantization or welding, supports a user-set vertex budget for face-count control, and completes image-to-mesh in ~6s median.
Provides a portable, robot-free UMI capture pipeline and shows that policies post-trained only on this high-fidelity data deploy directly on real robots matching teleoperation baselines. Capture achieves ~3 mm end-effector accuracy, microsecond sync, ultra-wide FOV, and releases 2,000h HiFi-UMI-2K.
Co-evolves a solver skill and a rubric-generator skill for text-space LLM optimization under decoupled objectives to avoid rubric gaming without using gold rubrics. Solver updates use criterion-level feedback; generator updates use independent audits of requirement coverage and response discrimination.
Allocates token-level credit in rubric-conditioned GRPO by counterfactually replaying the same response under rubric and criteria-free prompts, using tokenwise log-likelihood contrasts to compute bounded, response-normalized weights that redistribute GRPO advantages without training an auxiliary scorer.
Evaluates multimodal context learning across grounding, new information application, and knowledge acquisition using a 3,443-instance benchmark spanning science, finance, long documents, spatial reasoning, and web VQA; finds current multimodal models perform poorly (best score 0.2847) and analyzes failure modes.
Recovers editable design files from raster images by growing an editable layer hierarchy via an agentic pipeline that selects and composes modality-specific tools. Introduces graceful verification (accept/prune/retry) to prevent error accumulation and presents the Figma Edit Replay Benchmark (909 files, 14,796 edits) to measure editability across layout, color, and text edits.
Directly maps visual observations and language instructions to continuous robot actions, replacing LLM-centric V→L→A pipelines. Uses separate visual and language encoders with lightweight bidirectional interaction and a compact decoder to cut inference cost and VRAM, achieving ~31 ms latency and <1 GB VRAM on an RTX 4090; suited for real-time robotic manipulation under tight compute budgets.
Evaluates whether vision-language models can make actionable decisions for a physical body by decoupling decision-making from low-level motor execution. Introduces HumanCLAW-Bench with 1,218 long-horizon egocentric episodes across 41 indoor scenes and diagnoses a lack of embodied self-awareness in current VLMs.
Learns a discrete “physical language” from unlabeled videos and uses a reason-then-render pipeline: predict compact state-transition tokens, then decode them into future video. Separates dynamics inference from pixel synthesis to improve physical fidelity, controllable simulation, and zero-shot motion transfer.
Autonomously proposes, modifies, executes, and evaluates ML experiments to study recursive self-improvement in machine learning engineering. Implements an open stack (OpenMLE-Gym, -RL, -Evo) and post-trains Frontis-MA1 (35B) around four evolution operators (Draft, Improve, Debug, Crossover); releases model weights and the full codebase.
Estimates the visually attributable portion of a privileged teacher’s next-token corrections and reconstructs student-anchored training targets for multimodal on-policy distillation. Uses counterfactual teacher queries and a signed proxy to raise supported tokens and suppress refuted ones, improving fine-grained visual knowledge transfer across model scales.
Introduces AISPA, a user-centric framework to audit system prompts in LLM applications, and applies it to 3,249 instructions from 88 commercial products to classify protective versus problematic instructions. Highlights design variability, growing prompt length/protection, persistent problematic directives, and calls for transparency and oversight.