Trains cross-platform GUI agents by combining a Uni-GUI cross-platform dataset with platform-conditioned multi-teacher on-policy distillation, enabling a shared policy to adapt to new platforms while retaining platform-specific behaviors; suitable for research on continual GUI agent learning and cross-platform adaptation.
Provides a reusable skill suite for evidence-grounded research ideation: Paper-Search for multi-source literature retrieval, Scoop-Check for prior-art collision checking, and IdeaSpark for pattern-guided idea generation, evidence auditing, and idea-card rendering.
Stabilizes on-policy policy distillation by dynamically constructing a proximal teacher that controls gradient variance. Provides theoretical global convergence and monotonic improvement bounds, and shows improved training stability, sample efficiency, and final performance on mathematical reasoning tasks with zero extra compute overhead.
Transfers RL-induced policy shifts from a smaller 'weak' teacher to a stronger target by using the teacher's post-/pre-RL log-ratio as a dense implicit reward applied on the student's on-policy states. Enables reuse of RL supervision without running RL rollouts on the target, improving sample/time efficiency.
Provides a reflexive agentic framework for long-horizon video understanding that replaces costly iterative reasoning with dual contextual states: a consolidated global multimodal script and parametric latent states for fast retrieval and response, improving speed and memory efficiency.
Trains a single diffusion model that unifies 3D scene reconstruction and generative modeling by operating directly in pixel/rendered-image space. Supervises diffusion on rendered views and adds a geometry-perception loss from a pretrained 3D foundation model, reducing latent information loss and improving 3D fidelity.
Autoregressively synthesizes long-horizon, playable video worlds conditioned on current state and user actions for real-time interaction. Ships as an open-source, full-stack framework covering data preparation, model architectures, training, inference acceleration, and deployment for interactive generative worlds.
Expresses diverse computer-vision tasks as instruction-driven text, image, or mixed generation from a single unified multimodal model, producing outputs for detection, segmentation, depth, pose, OCR and more. Trained on a converted SenseNova‑Vision instruction–response corpus and requires no task-specific prediction heads.
Provides 2,056 penetration-free cloth simulation trajectories (240 frames each, 493,440 frames, ~33 GB) across human garments, robotic manipulation, and object-collision scenarios. Includes per-vertex positions, per-frame displacements, mesh topology and collision fields under CC BY 4.0 — useful for training and evaluating learning-based cloth simulators.
Introduces KronQ, a post-training quantization framework that incorporates gradient covariance via a Kronecker‑factored Hessian to guide input/output weight rotations and sensitivity-driven mixed-precision allocation. Demonstrates stable 2-bit weight-only quantization on LLaMA-3-70B (7.93 PPL).
Performs native structural reasoning for proteins, small molecules and inorganic crystals by tokenizing coordinates, topologies and periodic connectivities into a unified structure-aware vocabulary. Treats structural tokens as addressable evidence to produce interpretable prediction traces and improves accuracy across biology, chemistry and materials benchmarks.
Pretrains a DiT-based Mixture-of-Experts video foundation model for embodied intelligence by augmenting internet videos with robot-centric footage and using a multi-dimensional reward system to prioritize physical realism and task completion while scaling MoE for better capacity vs. inference trade-offs.