Continues a live or ongoing video stream while applying user-specified edits on the fly using a lightweight edit-ignition adapter. The adapter injects edits only in chunks where requests arrive and uses history cross-attention and temporal causal self-attention to preserve continuity and stability for unbounded streaming edits.
Benchmarks assistant-style, multi-turn interaction for omni-modal LLMs on real-time video by reverse-engineering Internet clips into guided multi-turn interactions. It provides predefined priors and segment-level constraints so models must follow exact routes while being evaluated on answer correctness, timing, visual-prompt handling, and context retention.
Provides FP8-quantized Hugging Face weights and config for Qwen3.8-Flash-Next (block size 128), preserving near-original performance. Compatible with Transformers, vLLM, SGLang and TokenSpeed; intended for efficient deployment of a 125B multimodal causal LM with very long context support.
Experimental open-weight multimodal LLM preview designed for long-context, agentic workloads. It introduces hybrid sparse attention (QSA), gated residual streams, and large offloadable n‑gram embeddings (51B) alongside a high-sparsity MoE (125B total, 6B active) to trade memory for runtime efficiency and improved long-horizon reasoning.
Generates enterable omnimodal world-model rollouts that follow continuous 6-DoF camera control while jointly producing 720p video, environmental sound, music and speech. Uses dataset-level motion calibration, a specialized data engine, progressive training and autoregressive post-training to support long-horizon first- and third-person interaction.
Conditions a MiniMax‑H3 video generator with a single ControlNet‑Union checkpoint to accept Canny, Depth, HED, MLSD or Pose control videos and run video inpainting. Guidance‑distilled for one‑pass inference; requires the base MiniMax‑H3 weights and specific control-branch config.
Provides 1.21M densely annotated desktop screenshots and 159.7M element instances for training and evaluating GUI grounding and screen-parsing models. Includes per-element accessibility-derived annotations, 917K recorded click transitions, multi-application scenes across seven appearance presets and resolutions; distributed as WebDataset shards with Parquet indexes.
Generates L2-normalized multimodal embeddings (default 4,096‑D) for text, images, videos and visual documents, supporting interleaved inputs and flexible dimension truncation (Matryoshka). Designed for cross-modal retrieval, ranking and downstream retrieval systems; audio is not supported.
A natively multimodal model for text and image→text generation, long-context reasoning, and complex coding/agent workloads. Uses 320B total / 18B active params with a hybrid sparse+linear attention and manifold-constrained hyper-connections to reduce long-context serving cost.
Generates unified embeddings for text, images, video, visual documents and interleaved multimodal inputs with configurable output dimensions and Matryoshka truncation to trade accuracy for cost. Model weights and code are released under Apache-2.0; the 9B variant scores 80.6 on MMEB-v2.
GGUF-quantized, refusal-removed build of Qwen3.8-Flash-Next for llama.cpp that provides multimodal (image+text), reasoning and tool-calling capabilities; released for security research and red-teaming under the Apache-2.0 license.
Proposes treating game development as a recursive data engine and introduces RLHEV (Reinforcement Learning with Human-Engine Verification) to combine dense engine checks (collision, physics, navigability) with human acceptance feedback, producing trajectory data and rewards for post-training world models.