Builds an editable, persistent 3D world state to drive iterative previsualization for film, games, and design — enabling local edits and recombinations instead of one-shot video regeneration. Uses separate stages for state construction, state evolution, and state access, with render-feedback camera refinement.
Supports multimodal scientific understanding, long-horizon agentic workflows and scientific tool interaction using a unified pipeline of multimodal pretraining, supervised fine-tuning and scalable multi-task reinforcement learning. Distinctive features include time-series modules for signal forecasting and a separate Memory Decoder that enables rapid domain specialization without changing the frozen 397B backbone.