AIAny
Icon for item

SwanTale: Unified Multi-Speaker Speech and Audio Generation for Instruct and Zero-Shot Tasks

Generates multi‑speaker speech and environmental audio from textual instructions or a reference clip, supporting zero‑shot voice cloning and detailed scene/specification control. Combines a cleaned, captioned dataset with a VAE-based multimodal generator, reward-conditioned quality control, and staged training to improve expressiveness and multi-audio modeling.

Introduction

Most content-production workflows need voices and ambient audio that follow both detailed instructions (style, scene, effects) and, at times, a single reference clip for zero-shot cloning. This work addresses that dual need by treating data and model design together: expanding target coverage via curated captions and synthetic examples, then training a unified generator that handles multiple audio modalities and multi‑speaker scenarios.

Key Findings
  • A purpose-built dataset and captioning pipeline (SwanData-Caption) increases coverage of speaker styles, acoustic scenes, and fine-grained controllable cues — so models can learn explicit instruction-to-audio mappings rather than relying on implicit heuristics.
  • SwanVAE and a unified multimodal generator enable coherent synthesis across speech, music, and effects while preserving speaker identity in zero-shot settings — meaning a single model can produce multi-speaker dialogues and layered environmental audio.
  • Reward-conditioned quality control, Engram conditioning, Unified MoE for multi-task modeling, plus curriculum training and GRPO post-training collectively raise expressiveness and robustness — leading to improved zero-shot and instruct metrics in evaluations.
  • Empirical results report leading scores on several zero-shot/instruct benchmarks and higher human-rated expressiveness, indicating the approach scales to complex, multi-speaker instructive scenarios.
Who it's for and trade-offs

Great fit if you need an end-to-end approach to generate or prototype voices and scene audio for animation, games, podcasts, or advertising where either textual direction or a single reference clip should control output. It is less appropriate if you require open, fully reproducible baselines (the paper relies on substantial curated/synthetic data and multi-stage training) or extremely low-latency on-device inference without large models or specialist serving infrastructure.

Information

  • Websitearxiv.org
  • AuthorsYu Zhang, Ruiqi Li, Changhao Pan, Ke Lei, Xiang Yin, Cheng Yang
  • Published date2026/08/03

More Items

Hugging Face
AI Audio2026

Generates controllable multilingual speech from text with nine predefined timbres and custom-voice control; supports voice design, quick voice cloning and low-latency streaming (first audio packet after a single character), suitable for real-time TTS and voice-design workflows.

Continuously records egocentric visual and audio streams into a lightweight streaming memory that organizes experiences into current, short-term, and long-term tiers and retrieves multimodal evidence to answer queries about past events. Built for on-device use (smartphones/AI glasses) with dynamic retrieval routing.

Hugging Face

Provides open ASR and TTS speech data for 24 Sub‑Saharan African languages to train and evaluate speech models. Includes ~1,250 hours of transcribed ASR and ~235 hours of single‑speaker TTS with train/validation/test/unlabeled splits and mixed CC-BY licenses.