Provides a rubric-based benchmark that converts dense image captions into instance-specific atomic checks (Must-Right and Easy-Wrong) and a gated scoring rule, aiming to expose perceptual brittleness and better align multimodal model evaluation with human judgment.
Provides synchronized four-perspective Rocket League match recordings with per-frame H.264 video, player action streams, event logs, and privileged physics state — released as WebDataset shards in a ~4,000-hour slice (1,000 match-hours × 4 perspectives). Includes 720p@20fps video, multi-hot keyboard actions, and CC BY-NC-SA-4.0 license.
Thinking-off fine-tune for coding-agent workflows that prioritizes fast next-step decisions, lower token usage and stable multi-turn tool calling. Highlights: MoE 35B base, MTP speculative decoding, SWE-bench 62.4% (300 cases). Best for local agent loops and automated debug cycles; requires disciplined harnessing and schema consistency.
Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.
Provides ~50M multimodal annotations organized for unified training across structured visual understanding, segmentation, dense geometric prediction, and multi-view reconstruction — released as task-specific JSONL files that reference original image assets rather than redistributing raw images.
Provides GGUF/llama.cpp quantized variants of Qwen3.6-27B for local multimodal inference, tuned via online RL to cut average 'thinking' tokens by ≈50% while preserving answer quality; offers Q4_K_M/Q8_0/f16 builds and a separate mmproj for vision input.
Provides quantized GGUF weights and configs for Agents‑A1 — a 35B Mixture-of-Experts agent trained for long-horizon, tool-enabled reasoning; supports 262K-context serving and runtimes like vLLM and SGLang.
Provides anonymized multi-domain user behavior sequences and content metadata (short video, ads, e-commerce, live) for cross-domain recommendation, semantic-ID mapping, and content-understanding tasks. Key tables include per-user multi-domain behavior (~500k rows), pid→three-segment semantic IDs, captions, and level-3 tags; all item IDs are hashed for privacy.
Diffusion-based generative model for scene and video synthesis, providing full Diffusers checkpoints and scene LoRA for fast adaptation. Includes Stage‑1 nano (1.3B) and pro (5B) variants and modular transformer/VAE components.
Adapts pretrained Vision-Language-Action (VLA) models to new camera poses and robot embodiments from a single demonstration by performing weight-vector arithmetic that injects domain-specific information. Filters noise via subspace alignment of singular components; designed for one-shot adaptation under visual and embodiment shifts.
A code-agent model for Lean 4 that automates repository-level formal proofs and verification; a Mixture-of-Experts architecture (119B total, 6.5B active) with 256k context, multimodal input and an Apache-2.0 license.
Provides a portable C++ inference runtime to deploy embodied AI models (vision–language–action and world–action) on heterogeneous robot hardware, enabling latency-first batch-1 closed-loop control. Key features include modular multi-rate layers, fused low-latency inference, and extensible head/IO plugins.