Develops methods to scale agentic AI for sustained, verifiable execution of complex long-horizon work by expanding executable environments and training coordinated agents with a shared execution harness (AgentOS) to maintain state, provenance, and failure recovery.
Provides 1.21M densely annotated desktop screenshots and 159.7M element instances for training and evaluating GUI grounding and screen-parsing models. Includes per-element accessibility-derived annotations, 917K recorded click transitions, multi-application scenes across seven appearance presets and resolutions; distributed as WebDataset shards with Parquet indexes.
A large open-weights MoE language model for complex coding, long-horizon agentic workflows, and cyber/security evaluations; post-trained from the GLM-5 family with substantial gains over GLM-5.2. Provides FP8/BF16 checkpoints and native support for very long contexts (up to 1M tokens).
Evaluates AI agents' ability to complete end-to-end scientific workflows by releasing and assessing 97 tasks from a 300-task FrontierChallenge suite across chemistry, materials, life science, and electrochemistry. Finds that top agent configurations achieved only a 20.6% pass rate despite high partial scores, revealing a gap between partial progress/confident completion claims and actual complete scientific deliverables.
A natively multimodal model for text and image→text generation, long-context reasoning, and complex coding/agent workloads. Uses 320B total / 18B active params with a hybrid sparse+linear attention and manifold-constrained hyper-connections to reduce long-context serving cost.
Proposes Recuris, a recursive Experiential-Working Memory architecture that separates Working Memory (task progress) from Experiential Memory (skills) and uses a Meta-Agent to validation-gate localized skill updates, enabling bounded recursive skill evolution for long-horizon agents.
Proposes treating game development as a recursive data engine and introduces RLHEV (Reinforcement Learning with Human-Engine Verification) to combine dense engine checks (collision, physics, navigability) with human acceptance feedback, producing trajectory data and rewards for post-training world models.
GGUF-quantized build of Qwen3.8-Flash-Next for image-text-to-text inference and local deployment. Ships with Unsloth Dynamic 3.0 quantization, thinking-mode controls (preserve_thinking, reasoning_effort), and native long-context support (262k, extensible to 1M with YaRN).
Provides a streaming dual-brain memory for real-time speech agents: an informational left brain for factual retrieval and an affective right brain for persona/emotion, achieving high top-5 accuracy while keeping retrieval latency within VAD budgets (~134 ms).
Analyzes how to generate useful interaction data for LLM agents and proposes the ACE lens — Accuracy, Complexity, divErsity — while factorizing agentic data as (E, q, τ, v). Surveys verification, difficulty calibration, and coverage strategies and outlines implications for training and benchmarks.
Performs causal, bounded‑memory streaming 3D reconstruction by caching KV features from only the preceding 11 frames, predicting a per‑frame point map and adjacent relative pose, and composing these local predictions into a global trajectory; includes a lightweight rotation refiner and composition‑aware loss to limit drift.
A 770B-parameter Mixture-of-Experts instruct model from Tencent that natively supports 1,048,576-token contexts, Gated DSA attention, and speculative MTP decoding; open-sourced under Apache-2.0 with BF16 and FP8 weights for deployable inference.