Provides kanji-level evaluation data for Japanese TTS: disambiguated sentence contexts targeting 4,378 kanji-reading pairs (2,136 Jōyō kanji) with 13,095 native-speaker–verified sentences and katakana-marked ground-truth readings for kanji-level error metrics.
Curates ~1.1M instruction–response examples for 'vibe coding' scenarios where developers prompt LLMs to produce implementation plans, architecture choices, and deployment steps. Covers conversation memory, prompt templates, model routing, streaming responses, and scaling considerations; Apache-2.0.
Contains 603 coding and math prompt–response pairs produced by Claude Fable‑5 (generated 2026-06-10), provided as a JSONL subset for fine-tuning, evaluation, and behavior analysis. Responses are 'non-thinking' (no chain-of-thought); small, anonymized, and lacking an explicit license.
Provides a deduplicated 2.0M-row corpus of FABLE.5 / Mythos agent traces with row-level provenance and session-limit rows removed. Includes canonical Parquet and gzip JSONL exports, SHA256 row hashes, and provenance fields for tracing first-source datasets.
Provides 319 newline-delimited JSON agent session traces captured from GLM-5.2 using Teich for training agentic models. Preserves reasoning-first assistant fragments, tool-call events, and a dataset-level training-ready tool schema; convertible to OpenAI-style JSONL for SFT/distillation.
Provides agentic instruction‑tuning trajectories for software‑engineering tasks, formatted for supervised fine‑tuning and agent training. Contains multi‑file edits, tests, docs and structured agent traces (≈5,115 records, 1.9 GiB). Intended for commercial use; licensed CC‑BY 4.0 with additional permissive licenses.
Provides 2,170 reference-grounded evaluation samples across seven agent domains (MCP, Search, Terminal, SWE, Android, Web, OS) to score language world models on Format, Factuality, Consistency, Realism and Quality. Includes per-domain JSONL files, judge prompts and an evaluation script for reproducible scoring.
Measures whether models produce valid JSON/YAML that strictly follow a requested schema across diverse, naturally phrased prompts. Contains 2,000 frozen test prompts with binary structural validation (no constrained decoding), focusing on schema compliance and edge cases like escaping, wrapper keys, and fenced code blocks.
Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.
Provides ~50M multimodal annotations organized for unified training across structured visual understanding, segmentation, dense geometric prediction, and multi-view reconstruction — released as task-specific JSONL files that reference original image assets rather than redistributing raw images.
Provides 16M+ instruction–response samples and ~81 GB (7,090 compressed GitHub repos) distilled from 68 open-source sources, organized into 8 categories for SFT, coding agents and reasoning research. Model-generated content; released as a curated MIT-licensed collection.
Provides 100,891 JSON-formatted agent conversation examples where each assistant turn includes a short <think> internal reasoning trace before tool/function calls. Human-facing text and tool calls are preserved; intended to fine-tune models to produce concise, cost-efficient chain-of-thought for tool use.