Decides when past post-training updates should be reused for autonomous LLM adaptation by introducing Boundary-Calibrated Intervention Transfer (BCIT). BCIT binds effects to source context, checks applicability and hard conflicts, and runs bounded trials to obtain current-state evidence—reducing harmful updates and improving equal-budget final-model quality.
Rewrites physical scenes as executable world programs (e.g., MuJoCo scene descriptions) and uses an agentic abductive loop to propose, execute, render, verify, and iteratively refine those programs from videos or text. Verified executable worlds supply scalable physical supervision for training vision–language models.
Generates synchronized spoken dialogue and explicit full-body co-speech motion (facial expressions, hands, upper- and lower-body) end-to-end from the same hidden states, replacing the speech-then-motion cascade. Trains with a scalable pseudo-labeling pipeline (422,856 ranked pairs) and supports real-time inference (RTF 0.78) while matching teacher motion metrics within ~2%.
A living, crowdsourced dataset of hard-to-translate examples (text, images, audio, video) paired with handcrafted verification rules that flag concrete MT failures. LTBv1 contains 3,456 peer-reviewed examples across many language pairs and accepts ongoing contributions.
Provides a human-verified benchmark of 1,927 heterogeneous articulated 3D objects with part-level articulation semantics and intrinsic physical-property annotations for evaluating physical grounding and simulation readiness. Includes URDF assemblies, aligned point clouds, per-part JSON annotations, and a curated evaluation protocol; licensed CC BY-NC 4.0 (non-commercial).
Turns each research paper into a training environment to generate verifiable research plans by synthesizing questions from goals/background and deriving evaluation criteria from methods/experiments. Key features: four-stage extraction that reduces criterion leakage to 3.7%, a two-stage rubric-centered training (self-distillation then GRPO), and the PaperGym-20k corpus with two held-out benchmarks.
Develops a vision-language foundation model for autonomous driving that unifies 3D BEV perception, visual question answering, and motion planning without changing the pretrained VLM architecture. Key elements include an external BEV perception head for 3D detection and occupancy, a Planning Expert using flow-matching for trajectory prediction, and a staged training recipe combining driving and general VLM data.
Provides 315,000 pairwise human-preference votes comparing 15 English TTS models over 300 operational prompts, with 4,500 high‑quality audio renders and structured vote/pair/prompt records for training or evaluating preference/reward models. Metadata under CC-BY-4.0; audio use governed by model providers' terms.
Wraps vision–language–action policies into executable skills that are runtime-validated, executed as bounded low-level action chunks, outcome-verified, and logged as structured trajectories. A fixed skill interface enables swapping or adapting low-level VLA policies and provides component-level supervision for training and optional online adaptation.
Turns sparse per-student records into individualized simulators that both reproduce a student’s responses and update them under tutor guidance using pooled LLM pretraining followed by per-student specialization; releases StudentSimEval and reference simulators across chess, L2 writing, and math.
Distills operational know‑how from ML GitHub repositories into compact, verified 'skills' that research agents can load and reuse. Produces a skill format (SKILL.md, references, scripts), the AREX‑Skill Library (5,000+ skills from 1,000 repos), and demonstrates sizable benchmark gains when agents use skills.
Predicts an LLM agent's final success or failure from partial execution traces and halts runs when outcomes are confident to save per-task compute. Uses LightGBM success/failure classifiers on behavioral, textual, and reference features; cuts 13–26% steps and up to 44% input tokens on benchmarks.