Selects a referred target from candidate bounding boxes, then decodes tracking waypoints for single-camera embodied visual tracking. Injects past selected-bbox geometry via sliding-window TVBI tokens and is co-trained on a Refer‑QA dataset; achieves SOTA on EVT‑Bench and demonstrates sim-to-real on legged and humanoid robots.
A sparsely activated Mixture-of-Experts (MoE) causal language model with 16B total parameters and 2.8B active parameters per token, released with end-to-end checkpoints and training recipe; trained on AMD Instinct GPUs and licensed for research use.
Provides a near-deduplicated, quality-filtered 15.9 TB training subset of GitHub source code grouped by repository, with inline UTF‑8 file contents and repo metadata for pre-training and analysis of code LLMs; cutoff Aug 7, 2025, ODC-By license.
Presents Skill Self-Play (Skill-SP), a co-evolutionary training loop where a proposer, solver, and dynamic skill controller generate, solve, and verify tasks conditioned on reusable skills — balancing verifiable execution with open-ended task diversity to boost LLM tool-use and reasoning.
Drives long‑horizon desktop agents by reading and manipulating program state (files, DOM, backends) instead of relying on screenshots. The main agent uses code for actions and structural verification while a lightweight GUI subagent handles rare screenshot-click steps, improving success rates and lowering per-task cost versus screenshot-only approaches.
Transforms open-ended LLM optimization into self-verifiable reinforcement learning by turning tasks into proxy environments that produce deterministic, rule-based rewards. Proposes RLSVR and SpyRL — an information-asymmetric self-play scheme where agents vote to identify a preassigned spy, yielding verifiable rewards without human annotation. Demonstrated on summarization, creative writing and mathematical reasoning.
Provides a 57,937-row, quality-filtered multi-teacher SFT distillation corpus combining outputs from Qwen3.8-Max, GLM-5.2 and Kimi K3 across math, code, reasoning, tool-use and dialogue. Includes 24 parquet training views (including a pre-tokenized GLM-4.7 view), configurable sampling weights (sft_balanced), and explicit tool-call trajectories for agent training.
An open-weight LLM focused on deep reasoning, native agentic tool use, and repository-scale code understanding — Mixture-of-Experts architecture with an extended context window and permissive licensing.
Provides a portable, robot-free UMI capture pipeline and shows that policies post-trained only on this high-fidelity data deploy directly on real robots matching teleoperation baselines. Capture achieves ~3 mm end-effector accuracy, microsecond sync, ultra-wide FOV, and releases 2,000h HiFi-UMI-2K.
Converts text prompts into physically consistent videos by synthesizing executable Blender programs as a process-level chain-of-thought and using a dual-engine pipeline (deterministic simulation draft + draft-conditioned video editor). Ships with a VideoCoCo-3K draft–instruction–target dataset and shows substantial gains in physical-consistency benchmarks.
Directly maps visual observations and language instructions to continuous robot actions, replacing LLM-centric V→L→A pipelines. Uses separate visual and language encoders with lightweight bidirectional interaction and a compact decoder to cut inference cost and VRAM, achieving ~31 ms latency and <1 GB VRAM on an RTX 4090; suited for real-time robotic manipulation under tight compute budgets.
Autonomously proposes, modifies, executes, and evaluates ML experiments to study recursive self-improvement in machine learning engineering. Implements an open stack (OpenMLE-Gym, -RL, -Evo) and post-trains Frontis-MA1 (35B) around four evolution operators (Draft, Improve, Debug, Crossover); releases model weights and the full codebase.