Provides GGUF/llama.cpp quantized variants of Qwen3.6-27B for local multimodal inference, tuned via online RL to cut average 'thinking' tokens by ≈50% while preserving answer quality; offers Q4_K_M/Q8_0/f16 builds and a separate mmproj for vision input.
Diffusion-based generative model for scene and video synthesis, providing full Diffusers checkpoints and scene LoRA for fast adaptation. Includes Stage‑1 nano (1.3B) and pro (5B) variants and modular transformer/VAE components.
Accelerates text-to-image diffusion for pretrained flow-matching models using a staged low-to-high-resolution pipeline: fast low-res sampling, pixel-space GAN super-resolution, light latent noising, and short high-res refinement — >10× end-to-end speedups without retraining.
Depth-conditioned LoRA for Krea‑2 that extracts a depth map from any input image and generates new images preserving the original 3D structure and composition while changing content and style. Single 862MB LoRA, works with Krea‑2‑Raw and Krea‑2‑Turbo.
Trains a single diffusion model that unifies 3D scene reconstruction and generative modeling by operating directly in pixel/rendered-image space. Supervises diffusion on rendered views and adds a geometry-perception loss from a pretrained 3D foundation model, reducing latent information loss and improving 3D fidelity.
Enhances KREA-2 Turbo image generations with an aesthetic LoRA trained on a curated 100-image dataset to add stronger composition, richer lighting, softer atmosphere and refined textures; trigger with --preview for art-directed, cinematic outputs in text-to-image pipelines.
Instruction-driven LoRA fine‑tune for identity‑preserving image edits: give an image plus a plain‑language instruction and it edits pose, outfit, objects or scene while keeping unasked content and subject likeness. Requires the ComfyUI‑Krea2Edit node pack; distributed under the Krea 2 Community License.
Provides GGUF-quantized builds of the Qwythos-9B-v2 LLM for local runtimes, with multiple quant levels, optional MTP-enabled variants, a 1,048,576-token context window, and an optional BF16 vision projector for multimodal use.
Reconstructs 4D dynamic human scenes from sparse, low-overlap multi-camera captures by decoupling background synthesis and human modeling. Synthesizes hundreds of camera-controlled background views with a video diffusion model, initializes deformable Gaussian humans via cross-view identity and triangulated keypoints, then applies motion-adaptive recursive enhancement to reduce artifacts.
A GGUF-distributed Qwen3.6 35B MoE model variant repaired with a
A GGUF build of Qwen3.6 (35B) post-processed with the Genesis numerical repair to reduce training noise and restore weight distributions; provides a more stable, uncensored multimodal (image+text) MoE model with long-context support for local use.
Uses pretrained multimodal LLMs as zero-shot, training-free reward models for text-to-image RL by scoring how well the original text prompt can be recovered from a generated image via image-conditioned prompt log-likelihood; includes a Self-SpectraReward closed-loop variant.