Real-world multi-camera captures often use only a few low-overlap views, leaving large areas poorly observed and causing noticeable artifacts in volumetric reconstructions. This work addresses that gap by separating background densification from human modeling: it leverages video diffusion to synthesize dense background supervision while using a robust deformable Gaussian human initialization and a recursive, motion-adaptive consistency injection to harmonize the composed result. The result is markedly improved novel-view synthesis and cleaner 4D outputs suitable for editing and re-rendering.
4D Human-Scene Reconstruction from Low-Overlap Captures
Reconstructs 4D dynamic human scenes from sparse, low-overlap multi-camera captures by decoupling background synthesis and human modeling. Synthesizes hundreds of camera-controlled background views with a video diffusion model, initializes deformable Gaussian humans via cross-view identity and triangulated keypoints, then applies motion-adaptive recursive enhancement to reduce artifacts.
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