A 35B mixture-of-experts LLM specialized for agentic coding and tool-enabled code generation, fine-tuned with self-scaffolding reinforcement learning. Supports very long contexts, OpenAI-compatible tool calls, and multiple serving runtimes under an MIT license.
35B Mixture-of-Experts agent model for long-horizon, multi-domain agent workflows; trained with a knowledge–action infrastructure that produces ~45K-token trajectories and supports native tool calling and function integration for research and deployment.
Lets AI agents use a user's logged-in Chromium browser to read pages, fill forms, capture screenshots, and debug web workflows in an isolated Agent Window so the user's normal browsing is not interrupted.
Simulates agentic environments and predicts next environment states from actions and interaction history using a language-based world model across seven domains. Trained via a CPT→SFT→RL pipeline with an MoE architecture and very long context; intended for environment simulation and agent research.
Provides 2,170 reference-grounded evaluation samples across seven agent domains (MCP, Search, Terminal, SWE, Android, Web, OS) to score language world models on Format, Factuality, Consistency, Realism and Quality. Includes per-domain JSONL files, judge prompts and an evaluation script for reproducible scoring.
Provides an open-source Mixture-of-Experts coding LLM (397B) optimized for agentic, tool-enabled coding workflows with a 262,144-token context window, OpenAI-compatible API, serving recipes (vLLM/SGLang), and published coding-benchmark results.
230M-parameter multilingual instruction-tuned text-only LLM for on-device agentic pipelines and data extraction; 32K context, 19T-token pretraining, optimized for fast CPU/edge inference (e.g., 213 tok/s on Galaxy S25 Ultra, 42 tok/s on Raspberry Pi 5); not for heavy reasoning or complex code generation.
A self-improving, agentic coding LLM tailored for terminal-style coding agents and tool-calling, provided as 35B MoE GGUF weights with very large context support. Trained with reinforcement learning to jointly generate task scaffolds and solutions; designed for local inference and OpenAI-compatible tool endpoints.
Provides a GGUF-quantized local build of Ornith-1.0's 9B dense model for offline inference and terminal-focused coding agents. Supports OpenAI-compatible tool-calling, a 256K context window, and runs via llama.cpp or Ollama on a single high-memory GPU.
A large-scale MoE language model for agentic coding and long-context tasks, natively supporting 1M-token context and dynamically activating tens of billions of parameters per token. Uses sparse attention and zero-computation experts to allocate compute per-token; model weights planned for release.
Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.
Matches detection paradigms to four stratified attack-surface layers of AI agents — infrastructure, protocol/tool, agent behavior, and model — and presents AI-Infra-Guard: an open-source red-teaming framework with rule-based infra scanning, LLM-driven audits of MCP servers and skill packages, and a jailbreak/attack-operator harness.