230M-parameter multilingual instruction-tuned text-only LLM for on-device agentic pipelines and data extraction; 32K context, 19T-token pretraining, optimized for fast CPU/edge inference (e.g., 213 tok/s on Galaxy S25 Ultra, 42 tok/s on Raspberry Pi 5); not for heavy reasoning or complex code generation.
A self-improving, agentic coding LLM tailored for terminal-style coding agents and tool-calling, provided as 35B MoE GGUF weights with very large context support. Trained with reinforcement learning to jointly generate task scaffolds and solutions; designed for local inference and OpenAI-compatible tool endpoints.
Provides a GGUF-quantized local build of Ornith-1.0's 9B dense model for offline inference and terminal-focused coding agents. Supports OpenAI-compatible tool-calling, a 256K context window, and runs via llama.cpp or Ollama on a single high-memory GPU.
A large-scale MoE language model for agentic coding and long-context tasks, natively supporting 1M-token context and dynamically activating tens of billions of parameters per token. Uses sparse attention and zero-computation experts to allocate compute per-token; model weights planned for release.
Provides ~494.7 hours of trimmed native PC/console gameplay screen recordings organized by game, with per-session clips plus input and per-frame event annotations. Each workflow includes clip.mp4, events.json, frame_events.json, and metadata — suitable for training vision-action, behavior-cloning, and gameplay understanding models.
Matches detection paradigms to four stratified attack-surface layers of AI agents — infrastructure, protocol/tool, agent behavior, and model — and presents AI-Infra-Guard: an open-source red-teaming framework with rule-based infra scanning, LLM-driven audits of MCP servers and skill packages, and a jailbreak/attack-operator harness.
Provides quantized GGUF weights and configs for Agents‑A1 — a 35B Mixture-of-Experts agent trained for long-horizon, tool-enabled reasoning; supports 262K-context serving and runtimes like vLLM and SGLang.
Evaluates how long-term memory in LLM agents amplifies sycophantic behavior and when memory should or should not influence decisions. Provides five targeted tasks, 1,550 standardized samples, an evaluation pipeline, and baseline adapters to test memory use, conflicts, scope, updates, and personalization.
Provides a benchmark and protocol to evaluate agents that iteratively edit executable policies under a fixed interaction budget, recording full execution–feedback–revise trajectories. Built from compact RL environments with trajectory-level diagnostics and hidden held-out validation.
Provides 100,891 JSON-formatted agent conversation examples where each assistant turn includes a short <think> internal reasoning trace before tool/function calls. Human-facing text and tool calls are preserved; intended to fine-tune models to produce concise, cost-efficient chain-of-thought for tool use.
Introduces a bounded-memory, typed-retrieval contract for long-horizon LLM agents and evaluates it in Slay the Spire 2 — assembling per-decision prompts from five typed slots rather than appending raw transcripts. Key outputs include ablationable memory layers, 298 labeled trajectories, and reproducible analysis scripts.
Provides a comprehensive benchmark to evaluate LLM-based data agents on realistic, multi-domain data-science workflows. Features skill-level ground-truth labels, 15 vertical domains (including real B2B tasks), and LLM-driven task generation to ensure coverage; includes an open testbed and agent evaluations.