An agentic multimodal coding model for long-horizon software tasks: MoE architecture (1T params, 32B activated), 256K context, image/video input, native int4 quantization and preserved chain-of-thought (thinking) mode. Tuned for multi-step coding workflows and vLLM/SGLang deployment.
Routes natural-language requests to a single “first mate” agent that spawns and supervises multiple autonomous crewmates, each running in an isolated git worktree and producing finished PRs, approved local merges, or standalone investigation reports. Key features include visible session backends, disposable worktrees, explicit project modes, optional persistent secondmates, and an event-driven zero-token watcher.
Provides a ruleset and skills that make AI coding agents prefer the simplest correct implementation: reuse existing code, prefer stdlib/native features, and only write minimal new code. Cuts generated LOC, tokens, cost and time while preserving validation and safety.
Provides 4,659 agentic single-turn SFT training pairs extracted from Claude Fable‑5, formatted as a single-column parquet for Qwen-style fine-tuning. Includes explicit chain-of-thought (<think>) blocks, XML-serialized <tool_use> calls, PII redaction, and AGPL-3.0 licensing.
Provides an open-weight native multimodal agent that understands text and images within a 1,048,576-token context window for long-horizon coding, visual reasoning, and tool-driven workflows. Uses a 2.8T-parameter Mixture-of-Experts architecture (KDA + AttnRes) with MXFP4 quantization; best suited for research and large-scale inference setups.
Open-weights agentic coding model that layers Claude Fable‑5 tool‑use SFT onto a reasoning‑distilled Qwen3.6 base; emits <tool_use> XML for file edits, shell commands and reads when prompted as an agent. Designed for agentic coding workflows; AGPL‑3.0 licensed.
Provides a large language model optimized for long-horizon agentic tasks and end-to-end coding workflows — with a stable 1,000,000-token context, IndexShare sparse-attention and multi-level thinking-effort modes. MIT-licensed and designed for deployments that need sustained long-context reasoning and coding.
Assesses whether coding agents can generate complete, playable games end-to-end inside the Godot engine. Implements an interaction-grounded evaluation (replayed demonstrations + rubric-guided multimodal judging) across 140 tasks and 15 game families; top agents score ~41%.
Provides FP8-quantized weights of GLM-5.2 — a 744B long-context LLM tuned for sustained 1M-token engineering, coding and agentic workflows; compatible with vLLM, Transformers, SGLang and Ascend NPU deployments.
Provides a harness that lets language models control embodied manipulation via iterative perception–reasoning–action loops, semantic action abstractions, and multimodal observations. Demonstrates distilling capabilities into a 4B open-source model with under 2K simulated trajectories and shows sim-to-real generalization.
Evaluates multimodal LLMs' ability to reconstruct past observations and act in controllable non-Markov games. Introduces RNG-Bench with two games (Matching Pairs, 3D Maze), three controllable difficulty axes, a head-to-head duel protocol, and a Memory Gap metric to separate forgetting from action errors.
Turns a coding agent into a multi-phase security auditor that orchestrates isolated sub-agents for reconnaissance, coverage-led hunting, adversarial validation, structured JSON findings, and independent verification. Requires Node.js and a sandboxed runtime.