Provides a unified data and evaluation suite for measuring gameplay capabilities across short, medium, and long temporal horizons. Includes an automated annotator, a 5,000-hour AAA gameplay dataset with temporally aligned frames, actions and multi-horizon instructions, and a reproducible offline + stepwise online benchmark.
Evaluates whether generative world models maintain consistent, controllable, and physically plausible simulated environments under exploration, interaction, and intervention. Introduces a six-level W1–W6 capability taxonomy across three tracks (video, spatial, embodied) with human A/B Arena and automated metrics to measure behavioral correctness.
Compresses a geometry-foundation model’s multi-level features into a compact latent that decodes jointly to RGB, depth, cameras and point maps — enabling a conditional flow to generate 3D-consistent video and novel views with measurably improved coherence.
Provides WROP: a 1.5M-sample synthetic video corpus and a 300-question exam for training and evaluating object permanence and solidity in video world models. Includes 150 Blender task generators, a human Elo benchmark across 14 models, and a fine-tuned 16B continuation model (PWM-WROP).
Edits an LLM agent's internal task state and action continuations to remove unsupported assumptions and noisy plans, improving downstream decisions instead of reconstructing high-entropy tool outputs. Combines Action Judge, State Revision, and EditAct and shows consistent gains across benchmarks and agent backbones.
Surveys memory mechanisms for autoregressive video generation, framing memory as persistent historical information that influences future generation. Organizes work by Forms, Functions, Operations, Learning, and Evaluation, and synthesizes challenges for long-horizon consistency and memory-aware learning.
Provides imagined interaction segments generated by world models for RoboTwin2.0 tasks, stored as fixed-length HDF5 chunks (21 observation frames, 20 actions, rewards and episode flags). Useful for training and evaluating world-model-based policies; currently limited to the RoboTwin2.0 subdataset.
Learns joint predictive visual dynamics and action generation for generalist robot manipulation, translating future-relevant visual representations into actions. Integrates a Mixture-of-Transformers coupling a video expert and action expert, a frozen vision-language model for semantics, 4D distillation, and Causal Imprint; pretrained on a 20K+ hour heterogeneous corpus.
Predicts compact 'prospective tokens' that summarize upcoming information needs and uses them to select a small set of past frames for conditioning long-horizon video generation, improving long-range consistency, visual quality, and action alignment while remaining plug-and-play across diverse generators.
Converts historical interaction traces into a reusable, queryable “worldbook” and runs a language-based world model agent (Trace2Env) as the environment for LLM agents — enabling stateful, grounded simulation with improved next-observation fidelity and long-horizon consistency.
Scales visual history for real-time robot control by combining autoregressive video pretraining with a streaming, asynchronous predict-then-act pipeline; shows longer context improves long-horizon manipulation and runs full inference in 107.4 ms per action chunk on an RTX 5090.
Creates programmable, real-time interactive code-based environments by separating deterministic simulator state from a shared neural video renderer so agents perceive, interact, and iteratively evolve via distilled playbooks; introduces Adversarial Forcing to distill a geometry-conditioned renderer for responsive visual feedback.