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Computer Vision Papers·2026
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GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

Yiran Wang, Xingyilang Yin +13·Affiliation: ARC Lab, Tencent, Affiliation: GVC Lab, Great Bay University +4

Provides a unified data and evaluation suite for measuring gameplay capabilities across short, medium, and long temporal horizons. Includes an automated annotator, a 5,000-hour AAA gameplay dataset with temporally aligned frames, actions and multi-horizon instructions, and a reproducible offline + stepwise online benchmark.

#video#multimodal#evaluation#benchmark#benchmarks+6
Computer Vision Papers·2026
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HappyWorld-Bench

Zhiqi Bai, Junai Cai +34

Evaluates whether generative world models maintain consistent, controllable, and physically plausible simulated environments under exploration, interaction, and intervention. Introduces a six-level W1–W6 capability taxonomy across three tracks (video, spatial, embodied) with human A/B Arena and automated metrics to measure behavioral correctness.

#world-model#benchmarks#evaluation#embodied-ai#video+5
Computer Vision Papers·2026
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GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation

Jiahao Lu, Minghao Yin +6·The Hong Kong University of Science and Technology, ARC Lab, Tencent IEG +2

Compresses a geometry-foundation model’s multi-level features into a compact latent that decodes jointly to RGB, depth, cameras and point maps — enabling a conditional flow to generate 3D-consistent video and novel views with measurably improved coherence.

#paper#vision#foundation-model#flow-matching#video+4
AI Video Papers·2026
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Training Object Permanence in World Models

Haotian Zhang, Fengyuan Yu +29·University of Southern California, Carnegie Mellon University +14

Provides WROP: a 1.5M-sample synthetic video corpus and a 300-question exam for training and evaluating object permanence and solidity in video world models. Includes 150 Blender task generators, a human Elo benchmark across 14 models, and a fine-tuned 16B continuation model (PWM-WROP).

#video#world-model#training-data#benchmark#pytorch+4
AI Agent Papers·2026
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Agent-Editing World Model: Rethinking World Modeling for LLM Agents

Shuang Sun, Guoxin Chen +7·Affiliation: Gaoling School of Artificial Intelligence, Renmin University of China

Edits an LLM agent's internal task state and action continuations to remove unsupported assumptions and noisy plans, improving downstream decisions instead of reconstructing high-entropy tool outputs. Combines Action Judge, State Revision, and EditAct and shows consistent gains across benchmarks and agent backbones.

#world-model#ai-agent#agent-skills#LLM#NLP+3
AI Video Papers·2026
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The Past Frames the Future: Memory for Autoregressive Video Generation

Harold Haodong Chen, Rongjin Guo +23·HKUST, CityUHK +14

Surveys memory mechanisms for autoregressive video generation, framing memory as persistent historical information that influences future generation. Organizes work by Forms, Functions, Operations, Learning, and Evaluation, and synthesizes challenges for long-horizon consistency and memory-aware learning.

#video#ai-video#long-horizon#retrieval#evaluation+3
Hugging Face
AI Dataset·2026
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Imagined Data

Cirquar-Tech

Provides imagined interaction segments generated by world models for RoboTwin2.0 tasks, stored as fixed-length HDF5 chunks (21 observation frames, 20 actions, rewards and episode flags). Useful for training and evaluating world-model-based policies; currently limited to the RoboTwin2.0 subdataset.

#world-model#robotics#video#embodied-ai#training-data+3
Computer Vision Papers·2026
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InternW0-$Δ$: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

Xingyu Miao, Zizun Li +46·Shanghai AI Laboratory: Affiliation: Project page:https://internrobotics.github.io/InternW0-Delta/

Learns joint predictive visual dynamics and action generation for generalist robot manipulation, translating future-relevant visual representations into actions. Integrates a Mixture-of-Transformers coupling a video expert and action expert, a frozen vision-language model for semantics, 4D distillation, and Causal Imprint; pretrained on a 20K+ hour heterogeneous corpus.

#robotics#embodied-ai#video#world-model#training-data+6
AI Video Papers·2026
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FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation

Bo Yin, Xiaobin Hu +2·National University of Singapore, Harbin Institute of Technology (Shenzhen)

Predicts compact 'prospective tokens' that summarize upcoming information needs and uses them to select a small set of past frames for conditioning long-horizon video generation, improving long-range consistency, visual quality, and action alignment while remaining plug-and-play across diverse generators.

#video#ai-video#long-horizon#world-model#vision+4
Large Language Model Papers·2026
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From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation

Quanyu Long, Xiao Chen +5·Nanyang Technological University, The Hong Kong Polytechnic University

Converts historical interaction traces into a reusable, queryable “worldbook” and runs a language-based world model agent (Trace2Env) as the environment for LLM agents — enabling stateful, grounded simulation with improved next-observation fidelity and long-horizon consistency.

#world-model#ai-agent#LLM#long-horizon#benchmark+3
AI Video Papers·2026
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Long-WAM: Scaling the Context of World-Action Models

Wei Huang, Bohan Zhang +14·NVIDIA, MIT +2

Scales visual history for real-time robot control by combining autoregressive video pretraining with a streaming, asynchronous predict-then-act pipeline; shows longer context improves long-horizon manipulation and runs full inference in 107.4 ms per action chunk on an RTX 5090.

#video#robotics#embodied-ai#world-model#quantization+6
AI Agent Papers·2026
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AgentGarten: Code Worlds for Evolving Agents

Jiawei Chi, Shangchen Miao +12

Creates programmable, real-time interactive code-based environments by separating deterministic simulator state from a shared neural video renderer so agents perceive, interact, and iteratively evolve via distilled playbooks; introduces Adversarial Forcing to distill a geometry-conditioned renderer for responsive visual feedback.

#embodied-ai#video#distillation#agent-skills#RL+5
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