Trains a world-action model that predicts future visual states to guide zero-shot robotic manipulation; introduces CoAE, SVP, IDM and KASO to pretrain generative and action components from scratch on manipulation data, scaling up to 30,000 hours and improving zero-shot success.
Generates compositional 3D scenes as collections of individual object meshes by conditioning a single-object 3D generative prior on multi-view posed observations. Key features include anchor-aligned canonical frames, multi-view DINOv3 feature lifting with an IBR-style fusion, and LoRA adaptation to complete heavily occluded objects; includes a large UE-MeshyScene benchmark.
Multimodal foundation model for visual understanding, spatial reasoning and multi-step agent tool use — accepts text, multiple images and video at any resolution and supports long contexts (up to 128K tokens). Emphasizes fine-grained 2D/3D relations, affordance reasoning and embodied-AI planning.
Generates short multimodal videos from text, images, or reference clips using a fine-tuned MiniMax‑H3 fusion model; improves HDR clarity, motion fluidity, distant-face fidelity and VFX while preserving MiniMax‑H3’s prompt/style behavior. Best used via ComfyUI.
LoRA adapters for MiniMax H3 that sharpen and enhance videos in ComfyUI by conditioning on source clips via guide latents for pixel-level alignment. Designed mainly for ref2va as a second-pass sharpening tool, includes a ComfyUI workflow and example before/after clips; requires aligned guide clips at the target resolution and valid clip lengths.
Unifies continuous streaming perception, full‑duplex real‑time interaction, and agentic tool use across video, audio, and text. Proposes a Cerebellum–Brain split—streaming Thinker‑Talker cerebellum for low‑latency interaction plus a Brain for complex reasoning—and is released with models, code, and data.
Translates natural-language instructions into executable programs that maintain an explicit, persistent global world state and compiles state-augmented 3D oriented bounding boxes into pixel-aligned conditioning signals for pretrained video generators. The approach decouples state evolution from rendering, enabling programmable entity control, off-screen state, and long-horizon interactive scenarios.
Simulation-ready home dataset for embodied AI: CAD-based household scenes with configured physical properties and metadata, plus 1,000 robot trajectory episodes (RGB-D, HDF5/USDZ) for simulation training and evaluation under CC BY-NC-SA 4.0.
Provides 1,274 hours of head-mounted egocentric video paired with seven-point IMU arm tracking (24 Hz orientation; raw accel/gyro/mag on a subset), packaged for embodied-AI and egocentric-vision research. Key features: torso-relative pose via chest reference, separate Parquet IMU repo for efficient joins, CC-BY-4.0 license; heavy class skew and limited contributor diversity are important constraints.
Open-weights preview checkpoint for a multimodal reasoning model that generates text from text and image/video inputs, exposes adjustable reasoning effort and tool-calling, and supports an extended 262,144-token context for long-horizon tasks and agent-style workflows.
Provides 22 curated Three.js-based cases for code-guided video generation across eight application categories. Each case bundles an editable scene (Three.js program), a 960×544 proxy video, a 1536×864 reference image, and a plain-text prompt for controlled video-generation evaluation.
Generates unified 768‑dimensional embeddings for text (including code), images, video and audio to enable cross‑modal semantic search and retrieval. Supports task instruction prefixes, Matryoshka truncation to 128/256/512/768 dims, and modular encoders for on‑device use under an Apache‑2.0 license.