Personalizes subject-driven videos to preserve human identity and accurate human–object interactions by integrating multimodal references and MLLM-derived semantics. Introduces global multimodal guidance in self-attention and modality-reference embeddings to align MLLM features with VAE tokens, supporting both inter- and intra-subject inputs (e.g., OCR, multi-view).
Generates interactive long-horizon 24-fps video worlds (540p/720p) from text, image, or video inputs. Uses a 15B video diffusion transformer with a bounded visual context (sink frame, compressed temporal history, geometry-aligned spatial memory, recent-frame conditioning) and a discrete autoregressive distillation that cuts inference to ~4 sampling steps per chunk.
Generates and reasons about multimodal physical-world content—text, images, video and action trajectories—conditioned on text, images, video and robot/vehicle action inputs. An edge-sized (4B) Mixture‑of‑Transformers omni-model optimized for single‑GPU inference and Physical AI tasks (image→video, action prediction, robot policy).
Synthesizes RGB frames from structured world states exported by physics engines; it reformulates a heavy generative renderer into a few-step autoregressive streaming model and uses lightweight distilled codecs to reach playable ~30 FPS while preserving G-buffer and prompt control.
Extrapolates long video sequences from very short contexts by restoring memory-writing supervision in autoregressive video diffusion models using a two-pass Self Gradient Forcing (SGF). SGF records a no-gradient rollout at a sampled denoising exit and then recomputes KV context in a second parallel pass so future losses teach earlier latent writes, enabling minutes-long extrapolation from ~5s windows.
Selects a referred target from candidate bounding boxes, then decodes tracking waypoints for single-camera embodied visual tracking. Injects past selected-bbox geometry via sliding-window TVBI tokens and is co-trained on a Refer‑QA dataset; achieves SOTA on EVT‑Bench and demonstrates sim-to-real on legged and humanoid robots.
Delivers image and video understanding plus a built-in event‑gated streaming gate — a unified 4B multimodal foundation model that uses codec-aligned tokenization to cut visual tokens by >75% and yield up to 3.5× wall‑clock inference speedup for streaming and long‑horizon video tasks.
Real-time streaming multimodal foundation model that uses a codec-native tokenizer (Mage-ViT) to encode motion- and residual-rich regions from video I/P frames, reducing visual token usage by over 75% and enabling up to ~3.5× wall-clock inference speedup after training on ~560M images and 100M video frames.
Generates synchronized stereo audio and video from multimodal inputs (text, images, video, audio), producing 4–15s clips at 24 FPS with a 768p base and an in‑context regeneration path to 2K; supports first/last‑frame and multi‑reference modes and ships as two task‑specific checkpoints.
Captures synchronized multimodal embodied-human data in real homes — egocentric and multi-view video, metric body/hand/object motion, audio, and tactile signals. Released under a gated non-commercial research license with identifiable participants and strict non-redistribution/privacy constraints.
Converts text prompts into physically consistent videos by synthesizing executable Blender programs as a process-level chain-of-thought and using a dual-engine pipeline (deterministic simulation draft + draft-conditioned video editor). Ships with a VideoCoCo-3K draft–instruction–target dataset and shows substantial gains in physical-consistency benchmarks.
Learns a discrete “physical language” from unlabeled videos and uses a reason-then-render pipeline: predict compact state-transition tokens, then decode them into future video. Separates dynamics inference from pixel synthesis to improve physical fidelity, controllable simulation, and zero-shot motion transfer.