Turns embodied navigation into 2D visual prompting where a vision-language model selects image pixels that are projected to 3D actions; adds selective chain-of-thought, compressed anchor-trajectory memory, and a two-level alignment objective to improve sample and runtime efficiency.
Fine-tunes long-horizon LLM agents with evolution strategies so full-model updates run at inference-level GPU memory. Emphasizes trajectory-level credit via black-box rewards, online prompt–parameter co-evolution, and a cosine decay for perturbation scale to balance exploration and adaptation; suited for limited-GPU settings.