End-to-end Python framework for training and serving NVIDIA's Cosmos world models (Cosmos3), integrating distributed training (FSDP/TP/CP/PP), DCP/safetensors checkpoints, dataset adapters, multiple inference backends, online serving, and agent skills.
Provides 100,000 generated low-quality↔high-quality image pairs created with modern multi-frame/multi-modal models to boost generalization of image restoration methods; includes train/test JSONL lists, baseline training code, and pretrained checkpoints under CC BY‑NC‑ND 4.0.
Generates conversational speech and voice continuation from text and optional audio context, outputting Mimi audio codes. Built on a Sesame-style CSM with an 8B Llama-like backbone plus a smaller autoregressive audio decoder. Suited for local TTS inference and voice-cloning workflows.
Generates temporally coherent MP4 videos from a single input image plus text instructions, with configurable resolution, frame count, and optional AAC audio. Optimized for NVIDIA GPU stacks and integrates with vLLM‑Omni and Hugging Face Diffusers for production inference and research workflows.
Generates audio-driven avatar videos from text, images, or audio inputs with production-grade stability (accurate lip sync, identity consistency) and an 8-step distillation inference mode for faster serving; suitable for broadcasting, virtual hosts, animation, and multi-person scenarios.
Generates multilingual text-to-speech with zero-shot voice cloning, token-level duration control, and inline pause markers. v1.5 improves multilingual fidelity (with language tags), cloning stability, and long-reference handling—suitable for research and production TTS pipelines.
Generates high-fidelity images from text prompts using NVIDIA's 64B Cosmos3-Super multimodal foundation model. Integrates with Hugging Face Diffusers and vLLM‑Omni, is released under OpenMDW1.1 for commercial use, and is optimized for Physical AI workflows (robotics, AV, simulation).
Generates and reasons about multimodal physical-world content—text, images, video, audio, and robot/action trajectories—conditioned on combinations of text, image, video and action inputs. The 64B “Super” variant targets Physical AI use cases and supports vLLM‑Omni, Diffusers, and action prediction.
Provides the renderer weights and inference code for Bernini’s video renderer, enabling text→video, image→video and video editing inference. Offers a ready diffusers-format bundle or safetensors checkpoints under Apache‑2.0; intended for multi‑GPU/Hopper inference and reproducible research.
Generates minute-level, multi-shot synchronized audio+video from a single text prompt, using a paired cross-modal memory to preserve character appearance and voice across shots. Uses DMD-distilled few-step inference for ~7.5× speedup; requires high-GPU memory and is released under the LTX-2 community license.
Open-weight frontier LLM for agentic reasoning and long-context analysis (up to 1M tokens). Uses a LatentMoE + Mamba-2 hybrid with Multi-Token Prediction and NVFP4 efficiency (550B total / 55B active). Suited for multilingual agents, RAG, and heavy tool-use workloads.
Multilingual frontier LLM optimized for long-context reasoning and agentic workflows, combining a LatentMoE (Mamba-2 + MoE) hybrid architecture with Multi-Token Prediction and NVFP4 quantization; targeted for NVIDIA GPU deployments and governed by the OpenMDW-1.1 license.