Provides a curriculum-aligned knowledge graph extracted from Chinese K–12 textbooks and accompanying benchmarks and training data to evaluate and train educational LLMs. Releases a 23,640-question multi-select benchmark and a 7,335-sample graph-guided training corpus with multimodal VQA pairs and the full construction pipeline.
Multimodal STEM problem set for verifiable, answer-supervised training and RL: contains single-image, multi-panel, and multi-image PhD-level questions across physics, math, chemistry and biology. Each example has a deterministic ground-truth answer, enabling reward modeling and automated evaluation.
Provides a 289-case (1,058-turn) multi-turn benchmark that evaluates interactive video world models across 22 metrics and five dimensions (quality, setting, interaction, consistency, physics). Includes first-/third-person and navigation splits plus a 20-model leaderboard for head-to-head comparisons.
Studies when and how to combine visual future rollouts from world models with abstract reasoning in multimodal LLMs. Proposes PF-OPSD — a teacher-student distillation that uses ground-truth future videos during training — and evaluates on two human-verified benchmarks, improving accuracy ≈10% while improving robustness to noisy rollouts.
Learns, maintains, and runs unified world models for Physical AI using a cross-embodiment pretraining curriculum and a hybrid linear temporal-attention architecture. Emphasizes long-horizon state persistence, theoretical bounds on error accumulation, and deployment-aware low-latency inference for real-world embodied agents.
Provides synchronized four-perspective Rocket League match recordings with per-frame H.264 video, player action streams, event logs, and privileged physics state — released as WebDataset shards in a ~4,000-hour slice (1,000 match-hours × 4 perspectives). Includes 720p@20fps video, multi-hot keyboard actions, and CC BY-NC-SA-4.0 license.
Provides 2,056 penetration-free cloth simulation trajectories (240 frames each, 493,440 frames, ~33 GB) across human garments, robotic manipulation, and object-collision scenarios. Includes per-vertex positions, per-frame displacements, mesh topology and collision fields under CC BY 4.0 — useful for training and evaluating learning-based cloth simulators.
50,000 distilled conversational traces (≈120M tokens) generated from GLM-5.2 for high-reasoning text generation and QA, covering STEM, programming, creative and support dialogues; Apache-2.0 licensed.
Evaluates whether video models reason according to physical laws by treating generated videos as visible reasoning traces and using a three-stage Perception–Formulation–Deduction protocol. Includes Orchard (400 mechanics videos), chain-of-frames prompting on annotated first frames, and a hybrid MLLM-plus-objective scoring suite for stage-resolved diagnostics.
Synthesizes RGB frames from structured world states exported by physics engines; it reformulates a heavy generative renderer into a few-step autoregressive streaming model and uses lightweight distilled codecs to reach playable ~30 FPS while preserving G-buffer and prompt control.
Converts text prompts into physically consistent videos by synthesizing executable Blender programs as a process-level chain-of-thought and using a dual-engine pipeline (deterministic simulation draft + draft-conditioned video editor). Ships with a VideoCoCo-3K draft–instruction–target dataset and shows substantial gains in physical-consistency benchmarks.
Learns a discrete “physical language” from unlabeled videos and uses a reason-then-render pipeline: predict compact state-transition tokens, then decode them into future video. Separates dynamics inference from pixel synthesis to improve physical fidelity, controllable simulation, and zero-shot motion transfer.