Creates an open-ended interactive world simulator with an unbounded interaction horizon via causal pretraining, a distilled real-time runtime that drives 720p@60fps, a wider action/event repertoire, and a pilot–director agent split for behavior planning and environment synthesis.
Recovers and predicts RGB video from sparse event-camera streams by fine-tuning pre-trained video diffusion priors; jointly addresses reconstruction, long-horizon prediction, and bidirectional frame interpolation with mechanisms to reduce temporal drift and enforce interpolation consistency.
Provides IdeaGene-Bench, a dataset and evaluation suite for scientific-lineage reasoning and lineage-grounded idea generation, representing papers as minimal, typed Idea Genome objects and GenomeDiffs that record inheritance, mutation, loss, import and novel insertion. Includes 1,961 lineage traces, IG-Exam (42 task types) and IG-Arena with a Population-Evolution Score for generation.
Provides a terminal-style benchmark of 46 long-horizon tasks decomposed into fine-grained graded subtasks to produce dense intermediate rewards and partial credit, enabling evaluation of long-horizon planning, long-context management, and iterative debugging. Tasks typically require hundreds of episodes and minutes-to-hours of execution; baseline evaluations report high token and episode consumption with low pass rates, highlighting evaluation headroom.
Evaluates proactive, multimodal agents on 400 bilingual real‑world tasks across five capability axes (Skill Usage, Exploration, Long‑Context Reasoning, Multimodal Understanding, Cross‑Platform Coordination) using live Docker‑based, stepwise closed‑loop evaluation to separate base model skills from framework design.
Uses large-scale text-to-video generative pretraining to create GenCeption, a feed-forward perception model that performs diverse vision tasks from text instructions—depth, surface normals, camera pose, referring segmentation, and 3D keypoints—often matching or surpassing specialized models while requiring far less task-specific data.
Explores unsupervised visual pretraining on visually rich documents to improve language-model intelligence; shows visual-pretrained models outperform text-only counterparts on the same corpora. Key aspects: direct use of images/layouts (no OCR-only pipeline), scalable across backbones and benchmarks.
Reconstructs 4D dynamic human scenes from sparse, low-overlap multi-camera captures by decoupling background synthesis and human modeling. Synthesizes hundreds of camera-controlled background views with a video diffusion model, initializes deformable Gaussian humans via cross-view identity and triangulated keypoints, then applies motion-adaptive recursive enhancement to reduce artifacts.
Proposes Riemannian Isometric Policy Optimization (RIPO) to fix exploration collapse in PPO-style RL for LLMs by aligning policy updates with the policy manifold's Riemannian geometry, improving exploration–exploitation balance and optimization stability across competition benchmarks.
Provides a deliberative Agent OS layer for robots that handles scene-conditioned planning, context-isolated skill execution, multi-stage verification, persistent multi-modal graph memory, and edge–cloud collaboration. Introduces EmbodiedWorldBench (16 scenes, 200+ tasks) and a failure-driven self-evolution loop; shows improved task success and strong memory benchmark scores.
Unifies high-level visual-language reasoning and low-level control for visual navigation by decoupling cognition and control: a slow vision-language reasoner produces pixel goals with explicit chain-of-thought, and a fast action expert converts those anchors into continuous waypoints for robust urban and indoor navigation.
Uses pretrained multimodal LLMs as zero-shot, training-free reward models for text-to-image RL by scoring how well the original text prompt can be recovered from a generated image via image-conditioned prompt log-likelihood; includes a Self-SpectraReward closed-loop variant.