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Guides LLM-based agents to decompose long-horizon research problems and delegate subtasks to constrained subagents, then fine-tunes models on harness-generated trajectories so delegation decisions become internalized. Reports SearchSwarm-30B-A3B achieving top BrowseComp scores for its scale.

Stores a persistent 3D scene cache directly in a diffusion model's latent space to produce temporally and spatially consistent videos. Constructs memory via depth-guided back-projection and queries it with direct latent-space warping — achieving large speed and memory gains versus pixel-space 3D baselines.

Synthesizes scalable, photoreal 3D Earth tiles from georeferenced satellite imagery using a generative 3D Gaussian Splatting representation; trained on urban reconstructions, it generates novel scenes at under 10 minutes/km² with hierarchical LOD for real-time web map visualization and Embodied AI use cases.

Turns raw datasets into verifiable multimodal news features via a multi-agent newsroom pipeline. Key innovations: (1) an Inspector that links each claim to data/code/external references for re-execution and audit; (2) multimodal asset generation (interactive maps, audio, visuals) tailored to the story.

Lets a single LLM simultaneously act as agent and environment to bootstrap co-evolutional training — using state-prediction process rewards (World-In-Agent) and failure-mode retrieval (Agent-In-World) to reshape training data; reports ~4% average benchmark gain.

End-to-end framework for controlled character animation that transfers motion from driving videos to reference characters without intermediate pose or background representations. Introduces the MotionPair‑60K end-to-end motion-transfer dataset, in‑context mask conditioning and mode‑specific RoPE for task unification, plus Bias‑Aware DPO to mitigate synthetic-detail errors.

Shifts branching and credit assignment in agentic RL from coarse units to fine-grained decision points in generated sequences. Uses a Branching Score combining token uncertainty and policy-induced likelihood gains plus procedure-level advantage scaling; improves performance across 13 benchmarks while keeping efficient tool calls.

Orchestrates teams of sub-agents across text, image, audio and video by modality-aware task decomposition, online sub-agent specialization, and parallel execution; introduces DA-GRPO to train Orchestra-o1-8B and reports a ~10.3% accuracy improvement on the OmniGAIA benchmark.

Survey of methods for engineering interactive environments for LLM-based agents, covering environment modeling, symbolic and neural synthesis, evaluation, and agent–environment co-evolution. Identifies evolution paradigms and future directions like Environment-as-a-Service and multi-agent systems.

Proposes a router redesign for Mixture-of-Experts (MoE) that aligns each router row with its expert's principal singular direction using Manifold Power Iteration (MPI), improving token–expert affinity. MPI applies a 'power‑then‑retract' step to push router rows toward principal singular vectors while enforcing norm constraints; the paper gives convergence theory and pretraining results on 1B–11B MoE models.

Lets an AI agent propose, run, and evaluate multi-step research experiments using a persistent Hypothesis Tree that links hypotheses, artifacts, evidence, and distilled insights. Combines a long-lived coordinator with short-lived executors to carry lessons across time; evaluated on six ML tasks.

Synthesizes shortcut-resistant search tasks to train deep search agents by controlling four shortcut risks across entity selection, evidence-graph construction, question formulation, and adversarial refinement. Produces training trajectories with longer pre-answer search and fewer shortcut patterns; code will be released on GitHub.