Large-scale synthetic video dataset of 236,937 1080p clips (≈5,841 hours) of digital humans with per-frame metric depth and camera parameters — built as a controllable supplement for world-model pretraining, camera-motion generalization, and geometry-aware physical-AI research.
Provides 545,431 math problems with model-generated solution traces (chain-of-thought and Python tool-integrated reasoning) verified against reference answers for training and evaluating LLM mathematical reasoning. Parquet-format dataset; DeepSeek‑V4‑Pro generated traces and mixed CC BY / CC BY‑SA licensing.
Large-scale synthetic video dataset of physically simulated multi-object interaction scenes for training and evaluating models on physical reasoning, depth and optical-flow estimation, instance segmentation, and physics-grounded captioning. Provides RGB + lossless depth, per-frame instance masks, per-object physics annotations (NPZ), VLM-grounded captions, and USD scene files — useful for world-model and simulation-to-real work; commercial use permitted.
High-throughput LLM inference engine for agentic workloads, combining a local‑SPMD static compiler for parallelism, a C++ scheduler with a Python execution plane and type‑safe KV‑cache reuse, pluggable high-performance kernels (including an MLA implementation), and a low‑overhead AsyncLLM entrypoint for production GPU inference.
Multilingual streaming ASR that transcribes 40 language-locales using a cache-aware FastConformer‑RNNT architecture. Supports language-ID prompting (or auto-detect), punctuation/capitalization, and configurable chunk sizes to trade latency vs. accuracy for production transcription and streaming voice agents.
Routes LLM API traffic across providers by translating OpenAI, Anthropic, and OpenAI Responses formats, and orchestrates multi-backend routing with typed algorithms and Prometheus metrics. A Rust proxy/library offering launcher, standalone server, and embeddable routing components; experimental (pre-alpha).
End-to-end Python framework for training and serving NVIDIA's Cosmos world models (Cosmos3), integrating distributed training (FSDP/TP/CP/PP), DCP/safetensors checkpoints, dataset adapters, multiple inference backends, online serving, and agent skills.
Generates temporally coherent MP4 videos from a single input image plus text instructions, with configurable resolution, frame count, and optional AAC audio. Optimized for NVIDIA GPU stacks and integrates with vLLM‑Omni and Hugging Face Diffusers for production inference and research workflows.
A ternary-weight (~1.58-bit) 4B text-to-image diffusion transformer optimized for NVIDIA GPUs using Gemlite INT2 and HQQ; it reduces the transformer to ~1.21 GB (4.55 GB CUDA payload) and targets 1024×1024 generation with a 4-step FlowMatch-Euler sampler.
Performs fast, high-quality vision–language grounding: given an image plus a natural-language prompt it returns bounding boxes or points for referred objects. Uses Parallel Box Decoding for parallel coordinate prediction (higher throughput) and targets research/non-commercial use.
Quantized NVFP4 build of the Qwen3.6-35B MoE language model, optimized with NVIDIA Model Optimizer to cut model size and GPU memory by ~3.06× for inference. Designed for vLLM and NVIDIA GPU deployments (Hopper/Blackwell).
Generates high-fidelity images from text prompts using NVIDIA's 64B Cosmos3-Super multimodal foundation model. Integrates with Hugging Face Diffusers and vLLM‑Omni, is released under OpenMDW1.1 for commercial use, and is optimized for Physical AI workflows (robotics, AV, simulation).