Captures synchronized multimodal embodied-human data in real homes — egocentric and multi-view video, metric body/hand/object motion, audio, and tactile signals. Released under a gated non-commercial research license with identifiable participants and strict non-redistribution/privacy constraints.
Presents Metis, a prototype memory foundation model that embeds a persistent native memory state into the backbone so historical experience is compressed and accessed via memory attention. Key features: forward-only, gradient-free online memory updates; memory-specific mid-training objectives; and a dual text/code memory design.
Directly maps visual observations and language instructions to continuous robot actions, replacing LLM-centric V→L→A pipelines. Uses separate visual and language encoders with lightweight bidirectional interaction and a compact decoder to cut inference cost and VRAM, achieving ~31 ms latency and <1 GB VRAM on an RTX 4090; suited for real-time robotic manipulation under tight compute budgets.
Evaluates whether vision-language models can make actionable decisions for a physical body by decoupling decision-making from low-level motor execution. Introduces HumanCLAW-Bench with 1,218 long-horizon egocentric episodes across 41 indoor scenes and diagnoses a lack of embodied self-awareness in current VLMs.
Learns a discrete “physical language” from unlabeled videos and uses a reason-then-render pipeline: predict compact state-transition tokens, then decode them into future video. Separates dynamics inference from pixel synthesis to improve physical fidelity, controllable simulation, and zero-shot motion transfer.
Provides 30,969 action-conditioned video episodes, each with source MP4, per-frame keyboard control logs, captions, and a COLMAP sparse pose model — intended for research on action-conditioned video prediction, controllable world models, and representation learning.
Designs and evaluates a foundation GUI agent that performs cross-platform GUI and CLI actions on real devices to complete long-horizon workflows. Emphasizes a unified action space, a large-scale real-device mobile runtime, an AutoResearch-style data flywheel, and online RL training across 10,000+ concurrent environments.
Estimates the visually attributable portion of a privileged teacher’s next-token corrections and reconstructs student-anchored training targets for multimodal on-policy distillation. Uses counterfactual teacher queries and a signed proxy to raise supported tokens and suppress refuted ones, improving fine-grained visual knowledge transfer across model scales.
Evaluates vision-language model judges on computer-using agent (CUA) trajectories to measure verifier reliability. Provides OSReward-Hard and OSReward-Multi challenge sets, the OS-Shepherd-100K reasoning-annotated corpus, and trained OS-Shepherd reward models that match commercial judges at ~30–60× lower cost.
Provides GGUF-quantized, ComfyUI-ready MiniMax‑H3 model files (FL2VA/REF2VA, text encoder, audio/video VAEs) to enable local ComfyUI inference for short video + stereo audio generation; requires the official VAEs and sufficient VRAM.
Provides a unified multimodal framework for large-scale 3D understanding, text-to-3D generation, and instruction-guided 3D editing. Trains on an 87M-sample 3D multimodal corpus (25M understanding, 50M generation, 12M editing) and pairs a vision-language model with a diffusion-based 3D synthesizer to preserve structure and enable part-aware edits; suited for researchers building text-driven 3D asset pipelines but requires large compute and data.
Provides ComfyUI-ready INT8 MiniMax‑H3 checkpoints (conditioning encoder plus optional generation tail) for a Heretic-edited Qwen3‑VL‑32B source; preserves the vision tower in BF16 and uses row-wise ConvRot INT8 quantization to reduce VRAM needs for ~32GB GPUs. Not a full Transformers generation repository.