Benchmark for evaluating multimodal LLM safety in Korean cultural contexts — includes KSAFE-MM-G which localizes global safety queries into Korean scenarios and KSAFE-MM-C which targets culture-specific visual-textual vulnerabilities. Provides curated image–text pairs and jailbreak-style prompts to reveal both unsafe behaviors and over-refusal.
A post-trained Mixture-of-Experts multimodal LLM with ~397B total (≈17B active) and a 1,010,000-token context for image-text-to-text and conversational tasks. Integrates SwiReasoning to switch between latent and explicit reasoning; MIT-licensed and optimized for Portuguese/English research and on-prem inference.
Adds interleaved text–image generation to existing image generators via a multi-agent pipeline: a planner sequences stepwise instructions, a critic detects and refines failures, and single-step RL (GRPO) reinforces per-step corrections—suited for visual narratives and embodied guidance.
Provides experimental GGUF-format quantized weights for MiniMax-M3 to run local multimodal (image‑text‑video) inference via llama.cpp or Unsloth Studio. The model is very large (~428B params) and requires GPU offload or large CPU RAM; llama.cpp currently falls back from sparse to dense attention.
Provides a locally runnable GGUF quantized build of Kimi K2.7 Code for multimodal, coding-focused agentic workflows — a 1T-parameter MoE model with 256K context, native int4 support, preserved thinking-mode, and image/video input support.
Provides an open-weight native multimodal agent that understands text and images within a 1,048,576-token context window for long-horizon coding, visual reasoning, and tool-driven workflows. Uses a 2.8T-parameter Mixture-of-Experts architecture (KDA + AttnRes) with MXFP4 quantization; best suited for research and large-scale inference setups.
Learns, maintains, and runs unified world models for Physical AI using a cross-embodiment pretraining curriculum and a hybrid linear temporal-attention architecture. Emphasizes long-horizon state persistence, theoretical bounds on error accumulation, and deployment-aware low-latency inference for real-world embodied agents.
Controllable long-horizon text/image-to-video generation that supports camera navigation, revisits, and promptable events across photorealistic and stylized domains. Introduces camera-aware positional encoding (E-PRoPE), memory-conditioned scene persistence, causal-forcing distillation, and RL alignment to retain camera control and reduce drift.
Language-conditioned robot policy that reuses a pretrained geometric foundation model and inserts a causal future predictor at an intermediate layer so the same backbone produces future 3D-aware features and action outputs, enabling geometry-aware temporal prediction with minimal architectural change.
Converts large-scale egocentric human videos into robot-format pseudo-action trajectories and introduces ACE-EGO-0, a VLA pretraining framework that unifies camera-space actions, morphology conditioning, and reliability-aware weighting to jointly learn from noisy human and high-quality robot data for improved robotic manipulation transfer.
Assesses whether coding agents can generate complete, playable games end-to-end inside the Godot engine. Implements an interaction-grounded evaluation (replayed demonstrations + rubric-guided multimodal judging) across 140 tasks and 15 game families; top agents score ~41%.
De-identified longitudinal multimodal CT dataset for multicancer screening that pairs ~24k CT volumes with radiology reports and voxel-wise tumor annotations across 13 cancer types. Designed for longitudinal disease modeling, detection/segmentation and vision–language research; CC BY‑NC‑ND 4.0 for non-commercial use.