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Computer Vision Papers·2026
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Beyond Scalar Rewards by Internalizing Reasoning into Score Distributions

Xin Jin, Huanqia Cai +9

Models visual preference as distributions over rubric scores and introduces Z-Reward, a teacher–student framework that decouples reasoning-heavy judgment (teacher trained with GDSO) from efficient deployment (student via RISD). Demonstrates higher human-preference accuracy and works as a differentiable reward for text-to-image optimization.

#paper#vision#multimodal#ai-image#RL+1
Hugging Face
AI Model·2026
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Nemotron-Labs-Audex-30B-A3B

Zhifeng Kong, Sang-gil Lee +18·NVIDIA

Adds discrete audio tokens and an audio encoder to a 30B MoE text LLM so a single model can perform ASR, speech translation, TTS, text-to-audio and speech-to-speech while preserving text reasoning and long-context capabilities; supports thinking/instruct modes and up to 1M-token context.

#nvidia#huggingface#transformers#vllm#llm+6
AI Agent Papers·2026
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SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

Hongcheng Gao, Hailong Qu +19

A benchmark that evaluates interactive spatial reasoning for multimodal agents in realistic tasks. It unifies eight heterogeneous simulators under a simulator-agnostic protocol, provides 760 human-annotated tasks with vision-only partial observability, and uses text-based actions plus terminal-state verification to measure task success.

#paper#multimodal#vision#agent-skills#ai-agent+2
AI Agent Papers·2026
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Data Journalist Agent: Transforming Data into Verifiable Multimodal Stories

Kevin Qinghong Lin, Batu EI +4·University of Oxford, Stanford University

Turns raw datasets into verifiable multimodal news features via a multi-agent newsroom pipeline. Key innovations: (1) an Inspector that links each claim to data/code/external references for re-execution and audit; (2) multimodal asset generation (interactive maps, audio, visuals) tailored to the story.

#agent-skills#multimodal#ai-agent#paper#code+3
Computer Vision Papers·2026
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SCAIL-2: Unifying Controlled Character Animation with End-to-end In-Context Conditioning

Wenhao Yan, Fengjia Guo +2

End-to-end framework for controlled character animation that transfers motion from driving videos to reference characters without intermediate pose or background representations. Introduces the MotionPair‑60K end-to-end motion-transfer dataset, in‑context mask conditioning and mode‑specific RoPE for task unification, plus Bias‑Aware DPO to mitigate synthetic-detail errors.

#paper#vision#video#multimodal#ai-video+1
Hugging Face
AI Dataset·2026
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HIW-500: Humanoids In-the-Wild Dataset

BitRobot, Unitree +1

Provides 500+ hours of human whole-body teleoperation demonstrations for humanoid robot learning in real homes, with synchronized video, joint states, action traces and language annotations. Includes 23K+ episodes, fine-grained subtask labels, and raw ROS/MCAP plus compressed LeRobot formats.

#robotics#multimodal#vision#huggingface#ai-train+1
Hugging Face
AI Model·2026
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DiffusionGemma 26B A4B

Google DeepMind

Generates text from interleaved text, image, and short-video inputs using discrete diffusion and block‑autoregressive multi‑canvas sampling; built on a sparse MoE (8/128) Gemma 4 backbone and optimized for low‑latency inference and very long contexts (up to 256K tokens).

#gemma#foundation-model#multimodal#vision#transformers+5
Hugging Face
AI Model·2026
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RazzzHF/Realism_Engine_Ideogram_4

RazzzHF

Fine-tuned Hugging Face image-generation model that biases Ideogram-style prompts toward photorealistic outputs. Emphasizes natural lighting and realistic materials to reduce prompt tweaking; license not specified.

#huggingface#ai-image#image#foundation-model#multimodal+2
AI Agent Papers·2026
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Orchestra-o1: Omnimodal Agent Orchestration

Fan Zhang, Vireo Zhang +9

Orchestrates teams of sub-agents across text, image, audio and video by modality-aware task decomposition, online sub-agent specialization, and parallel execution; introduces DA-GRPO to train Orchestra-o1-8B and reports a ~10.3% accuracy improvement on the OmniGAIA benchmark.

#multimodal#ai-agent#RL#LLM#paper+1
AI Video Papers·2026
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JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence

Dingyu Yao, Junhao Zhou +13·Joy Future Academy, JD

Continuously watches live video and autonomously decides each second whether to speak, stay silent, or delegate; released together with an 8B vision-first model, time-aligned interaction data, training recipe, and a deployable real-time system. Designed for vision-triggered, low-latency streaming scenarios and evaluated across six real-world streams.

#video#vision#multimodal#vllm#ai-agent+3
Hugging Face
AI Model·2026
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unsloth/diffusiongemma-26B-A4B-it-GGUF

unsloth

A community-distributed GGUF bundle of Google DeepMind’s DiffusionGemma (26B A4B) with multiple quantization variants for local image-text-to-text inference. Targets experimentation and offline deployment via the DiffusionGemma llama.cpp branch and llama-diffusion-cli; choose quantization for GPU memory vs. fidelity trade-offs.

#gemma#google#huggingface#llm#multimodal+2
AI Video Papers·2026
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OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data

Jiwen Liu, Shujuan Li +9

Encodes and clones camera motion from reference videos to generate multi-shot videos — uses a visual "camera grid" to represent camera parameters, trains on million-scale grid–video pairs, and employs a hierarchical prompt-expansion agent to coordinate camera, subject, and action control for multimodal diffusion models.

#video#multimodal#ai-video#vision#prompt-engineering+2
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