Performs causal, bounded‑memory streaming 3D reconstruction by caching KV features from only the preceding 11 frames, predicting a per‑frame point map and adjacent relative pose, and composing these local predictions into a global trajectory; includes a lightweight rotation refiner and composition‑aware loss to limit drift.
A 770B-parameter Mixture-of-Experts instruct model from Tencent that natively supports 1,048,576-token contexts, Gated DSA attention, and speculative MTP decoding; open-sourced under Apache-2.0 with BF16 and FP8 weights for deployable inference.
Provides a real-scale 3D Hong Kong sandbox to evaluate whether multimodal LLM agents can turn local street-view perception into sustained spatial action, supporting closed-loop first-person interaction, an interactive map, and controlled tests of grounding, long-range navigation, and robustness.
Decides when past post-training updates should be reused for autonomous LLM adaptation by introducing Boundary-Calibrated Intervention Transfer (BCIT). BCIT binds effects to source context, checks applicability and hard conflicts, and runs bounded trials to obtain current-state evidence—reducing harmful updates and improving equal-budget final-model quality.
Provides a unified, camera-conditioned, multi-source video dataset and reproducible processing pipeline for training long-horizon video world models. Key features: a canonical frame-aligned contract (visuals, camera geometry, captions, quality metadata), 1.43M canonical clips with portable releases and reconstruction tools; large download and some backbone assets carry separate licenses.
Trains LLM agents to proactively edit and manage their working context for long-horizon tasks using an expanded toolset (planning, long-term memory, soft offloading) and a fine-grained RL algorithm that identifies critical edits and assigns action-level credit. Improves accuracy while keeping contexts compact on long-context QA and deep search.
Learns generalizable World Action Models for robotic manipulation by scaling causal egocentric video pretraining and grounding learned dynamics with heterogeneous robot trajectories. Key features: a three-stage curriculum (video pretraining, video-action mid-training with a unified action representation, and target-robot specialization) and a Slow–Fast dual-system for 30 Hz real-time action prediction.
Wraps vision–language–action policies into executable skills that are runtime-validated, executed as bounded low-level action chunks, outcome-verified, and logged as structured trajectories. A fixed skill interface enables swapping or adapting low-level VLA policies and provides component-level supervision for training and optional online adaptation.
Sparse MoE causal LLM that uses Mixture-of-Value Attention (MoVA) to store 36B parameters while activating ~4B per token; supports a native 524,288-token context and is released with final checkpoints, training data, and training code under open license.
Provides 10,000 agentic multi-turn coding and reasoning traces from Fable 5.1 with step-by-step chain-of-thought and tool-use, heavily deduplicated and filtered; totals ~500M tokens (1.97 GB). Suited for SFT, distillation, and training long-horizon reasoning and code-generation models.
Provides an end-to-end, reproducible foundation for camera‑controllable, long‑horizon video world models — converting 1.43M clips from 10 datasets into a unified canonical corpus and releasing data, pipelines, recipes, and weights. Introduces backbone‑native adaptation and a three‑stage training recipe to produce 5B–33B models that enable minute‑to‑hour rollouts after training on 5s sequences.
Introduces Declarative Attention (DA), a zero-shot protocol that has LMs declare which parts of long context to attend to during chain-of-thought, letting the runtime build dynamic attention masks and skip most KV-cache reads. Produces large token savings (up to ~52% on Gemma-4-31B) with modest accuracy loss.