Routes natural-language requests to a single “first mate” agent that spawns and supervises multiple autonomous crewmates, each running in an isolated git worktree and producing finished PRs, approved local merges, or standalone investigation reports. Key features include visible session backends, disposable worktrees, explicit project modes, optional persistent secondmates, and an event-driven zero-token watcher.
Provides a ruleset and skills that make AI coding agents prefer the simplest correct implementation: reuse existing code, prefer stdlib/native features, and only write minimal new code. Cuts generated LOC, tokens, cost and time while preserving validation and safety.
Learns, maintains, and runs unified world models for Physical AI using a cross-embodiment pretraining curriculum and a hybrid linear temporal-attention architecture. Emphasizes long-horizon state persistence, theoretical bounds on error accumulation, and deployment-aware low-latency inference for real-world embodied agents.
Manages real tmux-backed terminals and AI agents as draggable nodes on an infinite pan/zoom canvas, with a Trello-style kanban view, persistent sessions that survive restarts, mobile companion support, and a browser Server Edition for self-hosting.
Serves interactive, long-lived streaming video-generation sessions by jointly scheduling session placement and GPU autoscaling to meet tight per-chunk latency. Combines migration-aware placement, load-driven autoscaling, coalesced chunk processing, GPU–CPU offloading and NCCL GPU–GPU migration; reports ~37% reductions in worst-case per-chunk latency and GPU operating cost.
Provides 16M+ instruction–response samples and ~81 GB (7,090 compressed GitHub repos) distilled from 68 open-source sources, organized into 8 categories for SFT, coding agents and reasoning research. Model-generated content; released as a curated MIT-licensed collection.
Adapts pretrained Vision-Language-Action (VLA) models to new camera poses and robot embodiments from a single demonstration by performing weight-vector arithmetic that injects domain-specific information. Filters noise via subspace alignment of singular components; designed for one-shot adaptation under visual and embodiment shifts.
Provides a benchmark and protocol to evaluate agents that iteratively edit executable policies under a fixed interaction budget, recording full execution–feedback–revise trajectories. Built from compact RL environments with trajectory-level diagnostics and hidden held-out validation.
Provides a portable C++ inference runtime to deploy embodied AI models (vision–language–action and world–action) on heterogeneous robot hardware, enabling latency-first batch-1 closed-loop control. Key features include modular multi-rate layers, fused low-latency inference, and extensible head/IO plugins.
Provides a systematic benchmark and design roadmap for video-based world models to evaluate robot policies, introducing WMBench and GigaWorld-1 optimized for long-horizon, action-faithful rollouts. Offers controlled comparisons across model families, action encodings, and 324k+ simulated vs real rollouts, with code, models, and datasets released for reproducible evaluation.
Compiles natural-language function specifications into compact, locally-executable neural programs (PAW) that run on a small frozen interpreter; a 4B compiler emits LoRA adapters for a 0.6B runtime to provide offline, low-memory fuzzy text functions.
Generates temporally grounded captions for dense multi-event videos by restructuring autoregressive token dependencies to enable lossless parallel decoding; introduces a latent global planning module and event-factorized parallel decoding to improve grounding accuracy and achieve large decoding speedups.