Measures how agent memory systems miss implicitly associated facts by introducing InMind, a 125-task benchmark with paired controls that separate stored-vs-retrieval vs knowledge gaps. Quantifies a large retrieval-interface blind spot and points to routing as the core open problem.
Co-evolves a solver skill and a rubric-generator skill for text-space LLM optimization under decoupled objectives to avoid rubric gaming without using gold rubrics. Solver updates use criterion-level feedback; generator updates use independent audits of requirement coverage and response discrimination.
Allocates token-level credit in rubric-conditioned GRPO by counterfactually replaying the same response under rubric and criteria-free prompts, using tokenwise log-likelihood contrasts to compute bounded, response-normalized weights that redistribute GRPO advantages without training an auxiliary scorer.
Provides fixed-seed benchmark instances (prompts and agent-visible inputs) for ASI-Bench to run reproducible evaluations of LLM agents on scientific tasks. Includes four matched prompt levels (B1–B4) across 60 project-level tasks in 11 domains; excludes reference answers and private scorers; Apache-2.0 licensed.
Evaluates multimodal context learning across grounding, new information application, and knowledge acquisition using a 3,443-instance benchmark spanning science, finance, long documents, spatial reasoning, and web VQA; finds current multimodal models perform poorly (best score 0.2847) and analyzes failure modes.
Converts text prompts into physically consistent videos by synthesizing executable Blender programs as a process-level chain-of-thought and using a dual-engine pipeline (deterministic simulation draft + draft-conditioned video editor). Ships with a VideoCoCo-3K draft–instruction–target dataset and shows substantial gains in physical-consistency benchmarks.
Evaluates whether vision-language models can make actionable decisions for a physical body by decoupling decision-making from low-level motor execution. Introduces HumanCLAW-Bench with 1,218 long-horizon egocentric episodes across 41 indoor scenes and diagnoses a lack of embodied self-awareness in current VLMs.
Designs and evaluates a foundation GUI agent that performs cross-platform GUI and CLI actions on real devices to complete long-horizon workflows. Emphasizes a unified action space, a large-scale real-device mobile runtime, an AutoResearch-style data flywheel, and online RL training across 10,000+ concurrent environments.
Estimates the visually attributable portion of a privileged teacher’s next-token corrections and reconstructs student-anchored training targets for multimodal on-policy distillation. Uses counterfactual teacher queries and a signed proxy to raise supported tokens and suppress refuted ones, improving fine-grained visual knowledge transfer across model scales.
Introduces AISPA, a user-centric framework to audit system prompts in LLM applications, and applies it to 3,249 instructions from 88 commercial products to classify protective versus problematic instructions. Highlights design variability, growing prompt length/protection, persistent problematic directives, and calls for transparency and oversight.
Regularizes latent world models by replacing the Epps–Pulley Gaussianization objective with a quantile–quantile matching loss that aligns projected latent samples to rank-matched Gaussian quantiles, improving tail correction and planning success via cross-batch ranking.
Evaluates vision-language model judges on computer-using agent (CUA) trajectories to measure verifier reliability. Provides OSReward-Hard and OSReward-Multi challenge sets, the OS-Shepherd-100K reasoning-annotated corpus, and trained OS-Shepherd reward models that match commercial judges at ~30–60× lower cost.