Uses a compact discrete-action interface (translation, rotation, gripper) to let frozen vision–language models control robots in closed-loop, and leverages in-context (one-shot) demonstrations to substantially improve manipulation success without robot-specific training.
Provides a unified data and evaluation suite for measuring gameplay capabilities across short, medium, and long temporal horizons. Includes an automated annotator, a 5,000-hour AAA gameplay dataset with temporally aligned frames, actions and multi-horizon instructions, and a reproducible offline + stepwise online benchmark.