Provides humanoid character meshes with skeleton hierarchies and skinning weights for training and evaluating auto-rigging, skeleton generation, and skinning prediction. It combines multiple source subsets and is restricted to academic research use.
Converts 1,033 Google Scanned Objects household scans into web-ready GLB files, with KTX2 textures, LODs, and collision hulls for 3D scenes and simulation.
Provides 7,953 browser-optimized GLB models of real retail products, with PBR materials, product metadata, and multiple detail levels for 3D rendering and real-world object understanding research.